Q
QSteele
16 escape rooms
Honestly neat. Knowing the puzzles are linear and you'll never use the same items twice really was key, because there's plenty to get confused by. But know that not only items, but even the solution texts and clues were one time use, really made it doable. Posters and ciphers are only used for a single puzzle, not something you have to keep going back to later on. Environment was coold and I love a modern sensor system rather than a lock and key system. There's one puzzle that is half solving the clues, and have actually solving a puzzle like a modern mobile puzzle game. Only complaint is 2 design issues. Hard to describe them without spoiling, but our feedback was given to the staff as it should have an easy "fix".
Gameplay
Played like a traditional room, but themes and riddles were relatively unique and theme appropriate.
Atmosphere
Atmosphere was good. Brightly lit, but still relatively moody
Customer service
Staff was fantastic. Met 2 GM's, easy enjoyable and friendly.
Particularly interesting or different
Yes
Different enough. Parables, stories, and one puzzle that was more about logical thinking than following a clue.
Story
Plot was definitely secondary. Vome to this room for the puzzles, not the story. Still, it was set up in a very themed way.
Difficulty
Hard
I would marking this as hard in some areas depending on how logical your brain is.
Game tech
High tech
Ideal number of players
4
4 adults is probably best. 5-6 if children are involved.
Scary
Not scary
Except for the classic startled when you hear the loud click of a puzzle being solved.
Minimum age
12
Was anything broken?
No
Not broken, but as with most high-tech escape rooms, some of the sensors needed jiggling. Luckily our GM saw that we had the correct solution and triggered the next step.
Live actors
No
Physically active
Not at all
They say pinky strength. Toward the end, you do need palm strength and tad.
Accessibility
A small step, so maybe not a wheelchair.
Easy to find location
Yes
Parking
Easy






