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Nathael is an escape room offered by Cubick Room Escape
135 escape rooms
This was the fourteenth room on our escape tour in Spain and, while not my favorite horror experience compared to others I’ve done (Dark Forest & Asylum of Fear in Germany, Stay in the Dark in the Netherlands, Malum & Whitechapel in Spain), it still had some unique elements. The way the experience starts and the game master’s interactions throughout the game stood out as highlights. The room is set to close at the end of 2024, so I’m glad I had the chance to play it. The game master seemed a bit rushed to get us out, though this was understandable given the technical issues that delayed our start. Overall, it’s a decent horror room and worth playing for all levels of players—but definitely not for the faint of heart!
The host felt in a rush to get us out and leave. Probably because they had some technical issues and we started 10 minutes late.
No
Classic horror room.
Nice interaction with the game master through out the game.
Easy
Mechanical
4
Scary
18
No
Yes
Somewhat
Yes
Easy
38 escape rooms
OMG it was AWESOME! Having been disappointed by a room of the same brand, I went there with a lot of apprehension, a feeling which disappeared as soon as we passed the threshold. A true masterclass! The way of communicating with the GM is excellent, the settings are superb, the main thread of the story is brilliant, the puzzles are original and really interesting: we really fell in love with this room which promises wow effects here and there! I loved every second of this game, and couldn't have been more won over! Which undeniably makes it one of my favorite horror rooms! (Because yes, a few screamers are to be expected accompanied by their little share of thrills!)
79 escape rooms
Nathael was the first really scary room we've done; my partner loved it, but after the first few jump scares I basically spent most of the time cowering with my back to the wall and waiting for the clock to run out. You should be aware that _the GM can touch you_ during the game. Also, unlike the US, the game starts as soon as you enter the building, which I think really amps up the realism. There's no friendly preamble about how you're "not really locked in" or "press this red button if you want to leave". The GM has complete control over the lighting--for the most part this was a really effective way to amp up the fear factor, for example by directing our attention to the end of a terrifyingly dark corridor. But sometimes it was just annoying, like when we had to read very tiny print by the light of a very dim fireplace. Other than having to control your bladder, there were no special physical challenges in the room.
Yes
High tech
💩👖
No
Yes
Yes
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“It is full of many extremely unique moments, concepts and effects that I have never seen before...“