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Before you graduate from one of the most prestigious wizarding schools in the land, you and your classmates must complete a final inconceivable and dangerous group project: obtain the Heart of the Dragon! According to your charms class, the Heart of the Dragon is one of the most powerful items a wizard can possess. Like most magical charms, if put in the wrong hands, The Heart can do many unspeakable acts of evil. The last know location of the Heart was in the cabin of the vile and infamous Wizard Drathwood. Because he simply will not give you The Heart, this quest will not be completed easily, and like most tests it will be timed. Can you use your mind and all the powers that you have studied to pass this teacherous trial? Are you ready to fulfill this journey, bring pride to your house, and become one of the most legendary wizards to ever graduate? Or will you be doomed to repeat your seventh year again
332 escape rooms
A decent Harry Potter knockoff room. The heart, the Dragonβs Heart, is literally there, but the technology and puzzles are not. Itβs not always clear how certain props work. Feedback on puzzles isnβt very obvious. We thought we had solved some puzzles correctly, but they were actually wrong. The last puzzle is the most interesting, and itβs also the most intensive. One incorrect move could cost you greatly. Luckily, our GM was able to help even though he was helping multiple groups at the same time. The videos of fake Hogwarts characters were entertaining and fun. The ceiling is full of fun decorations too. I especially like the use of wands here, as it made me feel like we were in the Wizarding World at Universal Studios. The room overall, while with good ideas and neat decorations, is on the below average side.
4 escape rooms
Here we stand in a "wizarding school" We are given a little heads-up on what our goal is. Starting out in the library we need to get to our goal by solving various puzzles and looking for keys to open various locks. Legendary is known as a crafter for escape rooms so I had full confidence that the experience would be complete and satisfying. This brings to the fact that this room is not just solving a puzzle, get a key to a clue, and then solve another puzzle. The rooms here allow people to explore and work on multiple puzzles. It's also a great option that if someone gets stuck on one they can switch with another player on another puzzle with a fresh view. As with all escape rooms, we did encounter a few grey areas where outside knowledge was necessary and the cipher or hint could be found organically in the confines of the room. many areas found in posters, or notes in the room did help to find and solve 90% of the puzzles. There was one in particular unless we all missed the direction on how to solve it. We had to get a little instruction from the GM. While playing the puzzles, the room certainly had a variety to them and there were some real tricky ones out there that burned our time. There were a couple of them your team had to think somewhat outside the box. And not everything you see was to be taken for granted. There may have been a few red herrings in the mix. Our team had a great time and we have done many escape rooms. This would make our third one at this location.
65 escape rooms
Good decor and sense of theme, fun room. Some mechanics were not acting right, needs some updating
101 escape rooms
Great props and cool mechanics. Part of the room was malfunctioning but our GM was able to help us through it and gave us a coupon for our next visit.
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