Mark as done to rate
In 1875 there was a fire that ravaged the entire town of Virginia City and locked Olivia Orphan away into the ashes of eternity. She could have escaped if she hadn't returned for her three most prized possessions. Help her escape the history of her past by finding these items that have kept her there all of these years. She ran out of time... Hopefully you won't make the same mistakes that left her trapped there forever!
26 escape rooms
Space was fun and interesting being in a historic building in Virginia City, but the gameplay was confusing and some of the props/tech needed to be updated. A decent concept that just needs some adjusting.
No
109 escape rooms
Room was disjointed and linear but had good theming and some really cool ideas. While linear isn't necessarily a bad thing, most of wasted time came from the puzzles being difficult to parse rather than solve. Was also missing basics like a way to track room time and some puzzles that didn't clearly indicate they had been solved. With a few tweaks this room could be excellent, but as it is, it's a hard recommendation to go out of your way for.
Welcoming: yes, Helpful: not as much
No
Medium
Puzzles are medium, game flow makes this room harder
Mechanical
3
Spooky
12
Yes
We were missing a puzzle element that caused the clue to be ambiguous
No
Not at all
Dark room, steep stairs to enter the building, one of the side rooms also had a tough to enter door for those with mobility problems
Yes
Limited
It's on the main drag in VC so parking is always a little tough
66 escape rooms
Loved this room! This was an amazing experience. Definitely has the scare factor, and great puzzles. We loved it!
22 escape rooms
Theme and ambiance: 5/5. Nails the creepy old 19th century building because, well, it's in a creepy old 19th century building. The background audio and creaking wood floors all added to the experience. But... Puzzles: 1/5. This room badly needs a puzzle update. None of the clues or puzzles were very original or interesting, and were really just a mishmash of overused room concepts like blacklights (used a LOT), weird symbols that correspond to letters, and playing card math. Many of the clues were overly ambiguous and required a pretty big mental leap to get there. Some clues were reused, but the ones chosen were random and not at all indicated how we were supposed to put them together. All of the props are worn down, and either currently broken or clearly fixed multiple times. Also, many of the puzzle triggers could trigger multiple times, leading to the same sound and light sequence firing off over and over as we moved things on old puzzles. All that turned what could have been one of my favorite rooms into a frustrating hour where we didn't escape. I suppose it would be good as a first room, but even moderately experienced escapees will likely find the room lacking.
Spooky
12
59 escape rooms
Decent and some unique elements that made it fun but some worn out things and an inattentive game master that were annoying.
Some of the elements were hard to decipher but with a hint or two we made it
It was dark and some of the elements were worn out
It was one of the most hands off experiences. The game master was clearly doing something else while we were playing and kept hitting the walkie talkie randomly. He didnβt even show up when we finished the room , we turned the walkie talkie in at the store around the corner and left.
97 escape rooms
Didn't flow well, room was dark and elements were worn down pretty badly making some parts extremely difficult. The room that was here before was WAY better.
No
Hard
High tech
4
Spooky
9
Yes
No
Not at all
Yes
Medium
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