The Vault Heist

The Vault Heist

Mostly positive (15 ratings)

  • Escape room
  • IRL

Mark as done to rate

Alice DeVille, the only daughter of diamond-mining-mogul Charles DeVille, inherited her family’s fortune soon after her father passed away in the early 1900’s. She was greedy with her newfound riches and moved all of her assets to a newly-opened, exclusive banking institution in the United States. She spent the rest of her life hoarding the family fortune until she died in 1952. To this day, her riches remain in a deposit box within the bank’s vault that is surrounded by thick concrete walls, iron bars, maximum security, and is only accessible by a select few….. unless you have connections. For years since her death, corrupt Bank and Trust personnel have been trying to cash-in on the the DeVille Fortune and steal it for themselves; however, they know they cannot complete this task alone. Your team has been assembled by one of these corrupt tellers in order to extract the riches, undetected. As the man on the inside, you must follow their secret knowledge and navigate into the vault, steal her family fortune, and escape before the cops arrive.

  • 2-8
  • 60 mins
  • Medium
  • Not scary

Ratings

All ratings (15)

Mostly positive

Gameplay
Positive
Atmosphere
Mostly positive
Customer service
Mostly positive

Reviews

@BTRoku
BTRoku

312 escape rooms

Rating: 3/5 - Average, but enjoyable room with some authentic bank items. Pros: ➕The set looked decent overall, it looked like a bank. ➕They used lots of real bank equipment/props. ➕Some of the puzzles were task-like, making you feel like you were actually breaking into a vault. ➕Puzzles were decent and the solutions made sense. ➕More than 1 room to explore. ➕A good amount of tech. There were some locks but they were used in appropriate ways that fit the theme. ➕Some audio/lighting effects. ➕After the initial starting segment, the room is well lit, no flashlights needed. ➕The GM was helpful when needed. Cons: ➖The orientation of one combo lock was confusing and stalled our progress. The props related to this puzzle also turned out to be a red herring which made it even more confusing. ➖The wallpaper graphic at the end looked way too fake/unrealistic and took away from the immersion. ➖Only 4 hints allowed when the standard now at most companies is unlimited hints. I recommend 2-3 enthusiasts. There is no crawling or climbing. My ranking of the rooms I've played here starting with my favorite, assuming you have a good GM, no technical issues, and a properly reset room (which can be a problem here): 1. Missile Crisis 2. Experimental Hughes (a bad GM ruined our experience, but I'm ignoring that for the ranking) 3. Vault Heist 4. The Forgotten (ignoring the tech issues we had) 5. Capone's 21 Club

Gameplay
Atmosphere
Customer service
Particularly interesting or different

No

Story
Difficulty

Medium

Game tech

High tech

Seemed like there was more tech than locks.

Ideal number of players

2

2-3 enthusiasts

Scary

Not scary

Was anything broken?

No

Live actors

No

Physically active

Not at all

Easy to find location

Yes

Parking

Easy

Safety

Yes

Mar 30, 2026

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