
BTRoku
312 escape rooms
Rating: 3/5 - Average, but enjoyable room with some authentic bank items. Pros: ➕The set looked decent overall, it looked like a bank. ➕They used lots of real bank equipment/props. ➕Some of the puzzles were task-like, making you feel like you were actually breaking into a vault. ➕Puzzles were decent and the solutions made sense. ➕More than 1 room to explore. ➕A good amount of tech. There were some locks but they were used in appropriate ways that fit the theme. ➕Some audio/lighting effects. ➕After the initial starting segment, the room is well lit, no flashlights needed. ➕The GM was helpful when needed. Cons: ➖The orientation of one combo lock was confusing and stalled our progress. The props related to this puzzle also turned out to be a red herring which made it even more confusing. ➖The wallpaper graphic at the end looked way too fake/unrealistic and took away from the immersion. ➖Only 4 hints allowed when the standard now at most companies is unlimited hints. I recommend 2-3 enthusiasts. There is no crawling or climbing. My ranking of the rooms I've played here starting with my favorite, assuming you have a good GM, no technical issues, and a properly reset room (which can be a problem here): 1. Missile Crisis 2. Experimental Hughes (a bad GM ruined our experience, but I'm ignoring that for the ranking) 3. Vault Heist 4. The Forgotten (ignoring the tech issues we had) 5. Capone's 21 Club
Gameplay
Atmosphere
Customer service
Particularly interesting or different
No
Story
Difficulty
Medium
Game tech
High tech
Seemed like there was more tech than locks.
Ideal number of players
2
2-3 enthusiasts
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy
Safety
Yes
