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World renowned archaeologist, Professor Wayne Marshall, went missing in the 50s and you have just come across his old research notes hidden in the old Archaeology building on campus. Rumors have circulated around the college since his disappearance. Reading through the Professor’s notes you find evidence of a major discovery deep in a South American jungle. With this information, you’ve packed your bags, plotted a course for a long-lost temple. If you can find it and what happened to Professor Marshall you will add your names to the pages of history, but only if you make it out alive.
All ratings (24)
Very positive
Gameplay
Mostly positive
Atmosphere
Very positive
Customer service
Mostly positive
10 escape rooms
Wasn’t our favorite escape room, there were a few of the props that were broken, which really took away from the experience. But the room itself was decorated well.
Hi there! Thank you for playing and reviewing The Lost Professor. We’re so glad you enjoyed the atmosphere of the game. If you have a moment to send us a private message on Facebook or an email to [email protected], we would greatly appreciate the opportunity to identify the props you believe were broken so that we may update them. Thank you!
Oct 21, 2024
17 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
23 escape rooms
All and all nicely themed good looking room, a bit of a lock-heavy room but missing flow and feedback for what you are doing at points feeling super lost like some information was missing but it never was found. I'd love to say it was because the room didn't mesh with me but the whole party felt the same.
This room had some notes that didn’t always make the flow feel great because the note was overly cryptic and didn't let you know what to work on next. However, many of the puzzles were inventive, requiring you to use everything in the room.
Pleasant atmosphere without having a lot of extra props and great utilization of those props. The only downside, in my opinion, was it didn't have music in the room it had an excellent background track but needed something that kept the pace. Overall this room was missing a lot of feedback for audio.
They may have been understaffed; we only interacted quickly with the staff, and all seemed rushed. You get hints with a radio which is personally not my favorite. I like being able to read through it a couple of times. When we Won, the GM didn’t come to get us, so we walked out to the lobby, and the timer never stopped at the end; it was a bit odd. It left us wondering if we broke something and finished or what.
No
Honestly, it wasn't anything I hadn't seen before. From what I expected, I was sadly underwhelmed the room could have taken it up to a whole other level with minimal but important changes.
They didn’t give us any plot besides reading the poster when we booked
Medium
This room didn’t mesh with me, and the cryptic notes in the room didn’t help; luckily my party got it much more then I did.
Mechanical
The room was a more lock-focused room with some simple but excellent tech components
5
I’d say 4 to 6 is probably best for the size and the puzzles you can do simultaneously.
Not scary
It was a rather dark room, so maybe a bit spooky for younger kids at the start.
13
With the need to puzzle through the notes and be observant, I’d recommend it to a kid who likes reading and puzzling.
No
Some rough props and paint but nothing crazy. Well loved not broken.
No
Somewhat
You do not need to crawl or reach above head height. However, you must go a bit low to get some items, so be aware. Otherwise, most other is moving items and boxes.
It may be a bit tight in some spots, but otherwise, it would be accessible for a wheelchair, for people who are hard of hearing the radio hints are a major downside but other than that it would be fine. For colour blind one puzzle dose use colours so be aware of that though it's spelled out. The room is on the dark side but you can use flashlights. For dyslexics be very careful about reading (it killed me).
Yes
The location is excellent and easy to see from the road. The turn-in may be hard depending on the day
Easy
It's a smaller strip mall, so maybe on a crazy day, it may be more challenging, but the lot has a good amount of space
92 escape rooms
8.8/10 The best room this location has ever offered. No wonder it is still in existence! A great spin on some Indiana Jones inspired clues and themes. Nowadays a few of the puzzles could be updated (and maybe they have been!), but for the generation this game started in, it was top of the line.
240 escape rooms
The first escape room I ever played and the best room at OWO! I worked here as a game master and later the general manager, but I had no knowledge of the room when I played the first time. The atmosphere is extremely immersive and the puzzles are unique. There are gen 1 and gen 2 elements and an amazing wow factor! As an employee, this room received the most positive feedback as well.
142 escape rooms
This room is great! My favorite game at this location. The room was very well created and the puzzles made sense together. It has locks and other elements that make the game more interesting.
Yes
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