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After years of work and lots of Elon Musk's money, it's finally happened... All aboard the first commercial tour to mars! But be warnedβbeing the first comes with it's own unique risks and challenges. You and your fellow passengers will be able to go where no human has been before! But can you make it back? Get ready for lift-off...
All ratings (10)
Mixed
Gameplay
Mostly negative
Atmosphere
Positive
Customer service
Mostly positive
25 escape rooms
Overall fun room. The theme is on point and the puzzles seem to fit well. Our group of 4 (two first timers) got right into the game and started finding and figuring things out quickly. The puzzles are very linear (more than once our GM had to tell us we werenβt quite ready to solve a puzzle we started working on) so, I guess, focus on solving the puzzle at hand. Everything seemed to work well and nothing seemed worn or broken. One thing that maybe set us back a little was our GM was a little green, so he was a little hard to understand, but we were able to figure most things out on our own.
It was very linear. The puzzles (with one exception) only took one or two people to solve. So there was some standing around for the other people. They were clever and fun though.
The room was very immersive. Nice effects and puzzles.
The staff is wonderful here. Very welcoming desk staff and the GMs are typically a very into their roles. Our GM must have been a little newer - he fumbled over his words and some of his explanations or clues were hard to understand
There was one puzzle that required 4 people to be at different stations and do a task simultaneously - this was the best part and the was the most satisfying puzzle
It was fine - self explanatory but coupled with the in room video and the role of the GM, it was a little hard to understand - and there was some parts of the story that seemed overly detailed and really had nothing to do with the room. There was a whole page in the instructions that had info on βbad guysβ but we never needed or used it
Medium
Variety of logic and practical puzzles.
High tech
Lots of screens and lights.
4
Not scary
8
No
No
Other than the GM; no one in the room
Somewhat
Thereβs a ladder and a small space you have to get down into. (Only one person has to do this)
You have to climb stairs to get to the room. The room is dim.
Yes
Easy
8 escape rooms
This room was AMAZING. Very cool spaceship, and lots of fancy tech stuff! I hear it got revamped a few months ago, and it's far better than it was. Better decorations, puzzles make more sense, everything runs more smoothly, everything. I saw the reviews for this room before the rework, and they were quite negative. After the rework though, lots of very positive reviews have started pouring in. I gave it a shot, and it was very well worth it. Personally, I liked it even more than the Tomb.
Yes
127 escape rooms
We didnβt have a great experience. However, they were willing to work with us and compensate our time, and I really appreciate that. In short, there were several technical errors that caused puzzles to not work properly and diminished the immersion. Once they work out the kinks, the room should be great. Has a lot of potential.
Once fine tuned, the puzzles will be pretty fun to do. Thereβs also a lot of reading.
A fun environment to be in.
We really appreciate how they handled our situation.
A decent space theme.
Simple but decent
Medium
High tech
But most of it didnβt work properly, which was frustrating.
5
4-6
Not scary
14
Yes
Not to be a jerk, but most of the room.
No
Somewhat
Requires some crouching and climbing.
Room is dim. Colorblind will have a couple issues. Hearing impaired will have a couple issues as well. Should be able to accommodate wheelchairs.
Yes
Easy
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