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THE LADDER is like no other escape room in the world— a fully replayable immersive experience in which your choices and performance determine the outcome! Get ready to embark on a 50-year career at Nutricorp, an Omaha-based vitamin company with more than a few dark secrets to hide. Each room of The Ladder represents a decade—from the rockin’ 1950s to the less rockin’ 1990s—and features both scored games and puzzles. Your score will allow you to make certain choices (Wanna raise a family? Wanna hire a secretary?) while solving the super-tough and fully optional puzzles will grant you access to new parts of the story—and an entire bonus room. Featuring a 90-minute runtime, 5 playable avatars, 8 different sets, and nearly a dozen different endings, The Ladder has been designed to blow your mind not once, not twice, but as many times as you care to visit. Will you play as a hero or a villain? Will you make your first billion or wind up penniless? And did you ever figure out what was in that mysterious pneumatic capsule? Well, you know what they say: if at first you don’t succeed…you’re probably a talentless hack. Or maybe you should try again…
All ratings (275)
Very positive
Gameplay
Very positive
Atmosphere
Overwhelmingly positive
Customer service
Very positive
488 escape rooms
I liked it and I greatly respect the ambition, effort, and level of craft that went into making it. We played it twice on the same day and I am glad we did. But I would not be interested in playing it a third time and I didn’t really enjoy the first playthrough all that much either (just too rushed and stressful). So I am not sure how I feel about a room that you have to play twice to get good enough at it and to basically be able to reuse certain information that you picked up the first time. Recommended, but for me Lab Rat is better. Nevertheless, I think that The Ladder is a must-play for any escape room or interactive storytelling enthusiast. There are some genuinely astonishing moments.
Yes
Hard
High tech
5
4-6 is reasonable. 2-3 would find it tough to do everything (we found it tough with 4) although the game does compensate for your team size a bit.
Not scary
16
Yes
Multiple glitches. Several puzzles did not register correctly when completed and the GM had to either override or reset them. Control sticks in the 1980s and some of the consoles in the 1990s are already in rough shape.
No
No live actors but extensive video and audio throughout make the game quite immersive, and the story responds to your choices and level of success at certain tasks.
Not at all
Not accessible in my opinion. I don’t think you could even get a wheelchair up to the second floor of the building where the room is located.
Yes
Medium
Street parking only
113 escape rooms
Hatch escapes never disappoints. When you have done so many rooms, it’s hard to be impressed but I’d say this room is in my top 5. This was the shortest 90 mins of my life! The Ladder is wayyyy too advanced for its time. It’s not really your traditional lock and key escape room. Rooms will follow in their footsteps. HIGHLY recommend for all enthusiast. I would not recommend this for a first time escape roomer. The mechanics were incredible, the puzzles were novel, and the sheer # of games/puzzles were crazy. It’s worth the $85 pp.
22 escape rooms
SO much fun! This game is wonderfully designed to be many things: interesting, deeply replayable, endlessly hilarious, crazily ambitious, but most of all it is just so much FUN! A game so nice I -in the same week- played it twice and will return for thrice.
Hold on to your polka dot hats - this is a rollercoaster of gameplay and fun!
Colourful and surprising. Loved it.
Passionate team, clearly proud of the game as they should be
Yes
361 escape rooms
one of the most ambitious games i’ve ever played. it’s hard to imagine you can get an ideal experience the first time playing, but if you go in with the intention of replaying and going for a higher score, this game could be really revolutionary for the community as a whole. lots to do and i didn’t even get over 60% of what can be experienced.
Yes
Hard
High tech
8
Not scary
8
No
No
Somewhat
Yes
Limited
88 escape rooms
I wanted to like this. I REALLY wanted to like this, but after numerous mechanical breakdowns (including an entire room that did not work) our experience was quite the let down. Granted this is a fun concept and it is not a traditional escape room, I just felt that there was way too much involved, a-lot of repetitive tasks, and for the price point it's kinda hard to see this as a room that I would like to come back and play just to see the other options.
I liked that there were different tracks you could follow in the story, and that affected things as you went along, but what I didn't like is that there were too many options along the way. This might be a personal thing, due to the fact that you're only given a limited amount of time and with the number of people in your group, it might be hard to come to a conclusive decision, let alone get to see all the options that are available to choose from. The puzzles were unique (when they worked) but some were a little difficult to comprehend (which in this game, a wrong move may cost you). Some of the tasks became quite repetitive as the goal is not to "escape" but to rack up a certain amount of money and while interesting, after a while it got a little tiresome to complete the same task over and over.
The atmosphere is where The Ladder really shines because the sets were really awesome! From start to finish the attention to detail was on point for each decade and the actors in the story helped set up the feel of the narrative. The lighting and the sound design was great as well, providing some fun special effects throughout the story.
The staff was very welcoming & friendly! The only thing was that within the first 5 minutes of the game, we already had a GM, coming into the room, to help us before we even had a chance to get our bearings straight. They were also very vocal throughout out the game, as well, to help us, without prompt, or even at the point where the help was suppose to stop. While I'm sure they were being very helpful, sometimes it's ok to let groups go explore, especially those that like the extra challenge.
Yes
Medium
High tech
Not scary
Yes
While we encountered many technical malfunctions that caused a few delays and an entire broken room, Hatch Escapes did offer us a 30% refund.
No
Somewhat
Yes
Easy
262 escape rooms
This room can get tedious and feels very rushed. I know it’s to make it replayable but it got frustrating at times and left us feeling unsatisfied. It’s lots of non-puzzle tasks to complete so it’s fun for a group that isn’t too into puzzling. I prefer more interesting puzzles but I can see that this kind of room has an audience who would love the structure.
34 escape rooms
I waited for them to be done with this room (and work out the kinks). It was so fantastic. It is non traditional and it is sort of video game adjacent but it was great. I will say, it is DIFFICULT with a small number of players. We had 7 (including a first timer) and we struggled to complete everything and did not finish all objectives. We will be going back to try again! It was so much fun! Highly recommend
Yes
Novel idea of repayable
Medium
You have to have a clear idea/strategy of your path when you go in
High tech
8
Not scary
15
Yes
Minor broken piece but the puzzle still worked
No
Somewhat
Minimal, you has to reach a few time
Yes
Medium
5 escape rooms
The amount of work and care that went into this experience is borderline overwhelming. It’s a real achievement of what is possible in this medium. The tech involved is Disney level impressive. Can’t say enough nice things about this, I can’t wait to come back with my family.
If I lived in LA I would easily want to play this at least 2-3 times.
Not scary
273 escape rooms
A must play game. This is the escape room that really and truly feels like a video game. It’s an absolute blast to play and an absolutely insane creation. I kept marveling at how Extra the whole thing was. For the skeptics out there, yes, it’s non traditional, but it absolutely works.
214 escape rooms
Absolutely ambitious and audacious. There is absolutely something for everyone in this carnival of elevated escape room puzzles, arcade games, sideshow amusements, communication challenges, and dynamic storytelling. My first play left me laughing, scratching my head, and picking my jaw up off the floor. An ill-advised back-to-back playthrough revealed many of the seams and limitations. The puzzle track is rather simple to knock out on a second playthrough, but if you are in mixed company, you will be encouraged to let the new players try their hand at the puzzles. This can lead to frustration when a fraction of time separates you from completing all the puzzles. That said, the puzzle track is rarely as interesting as the surrounding activities, as those are dynamic in a way the puzzle track shockingly isn't. Also, while the final room of The Ladder promises a new experience for six playthroughs, many other rooms in The Ladder will force players into repeating content on play #2, let alone #6. Hatch made a wonderful experience that is replayable, though not in the ways many enthusiasts may hope for. Still, The Ladder shows a way for escape rooms to ascend to a higher level, while also emphasizing that there's still much room for improvement.
From puzzles to midway games to madcap activities, there's something for all.
Each room leans into the tropes of a decade in a loving way. Some transitions and effects are truly a sight to behold.
Hatch's staff is so accommodating, friendly, and professional.
Yes
A game that attempts replayability in a way few others dare.
They had me at the antagonist named Stab Backner.
Medium
High tech
This is a dynamic, interactive, real-life video game on crack.
6
Not scary
Yes
Certain video games weren't operational. Some joysticks and knobs were falling apart. The recessed putting green was splitting at seams.
No
Not at all
Yes
Medium