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365 escape rooms
Before the game, the GM asked if any of us got motion sick. We answered no, and the GM said they'd run the game with full motion effects, and that they could be turned down if we felt uncomfortable. It turns out I did feel uncomfortable, but I foolishly decided to power through instead of alerting the GM. That's my fault, but it did color my perception of the game in a negative way, since I was somewhat nauseous by the end. Another thing that needs to be called out is that one interaction required significant force - we were clearly doing the right thing, so didn't feel bad about doing it, but it was way way more than the normal "two fingers force" rule. Trying to think of things from an objective lens, the set was (mostly) nice and the puzzles fine. The caveat about the set is that there were some places that were curiously unfinished, which got in the way of immersion - it's as if the designers ran out of time to finish the set. Some places might have taken a bit of work to complete, but others could easily be made better by a simple fix like hanging up a black curtain to block being able to see out of the set. Another issue was that apparently there should have been air effects at various points (which would have been very cool and immersive), but none of them were working - in fact, we got fairly confused by one vent because at the time, we didn't realize it was a vent and considered dropping things into it or trying to fish things out of it. If I hadn't been motion sick, I think I would have rated this either my favorite of the 5 games I played at North Valley (Fall Mountain, Steampunk Railway, Big Top, Shafted, Alcatraz). With the motion sickness, it's probably 2nd.
Gameplay
Atmosphere
Customer service
Story
I don't ask a lot from escape room stories - I'm happy with a thin explanation for why we're doing stuff, and am willing to overlook things because of escape room logic. That said, I'm still not clear about our character's relationship to the contents of the train - were we there to protect it or rob it? It felt like a bunch of train-related things stuffed into a room rather than a cohesive story.
Difficulty
Medium
Ideal number of players
3
3 enthusiasts felt fine, 2-4 is probably OK
Scary
Not scary
Was anything broken?
Yes
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy
Safety
Yes









