Another outstanding set design by Memphis Escape Rooms. However, there were a couple of puzzles that, although we determined how to solve them, we just couldn't see what we were supposed to see, which slowed us down significantly (and added a level of frustration). Overall, a good room and if you've played any other MER you'll see this is worth playing.
From experience, we were in a 1990's rollerskating rink complete with skate floor, concessions, video games, and storage lockers. Wow! The room seemed relatively linear but we found ourselves wondering what to do next with what we had. There were also two puzzles that didn't give us what we needed (one was ambiguous and for the second we just weren't given what we needed). The multiple stops were frustrating, but overall the room was good.
Outstanding! We were in a rollerskating rink in the 90's. Every part was immersive and some of the throw-back items were very entertaining.
The staff was not as enthusiastic as we've seen them in the past, possibly due to a full schedule on all of the rooms on a Saturday. We did not receive a code that our host was supposed to give us directly toward the beginning, although we solved the puzzle and looked for it in the right place. We think, at times, that our GM was limited by a pre-canned clue system that gave us information that we already had until the set of clues worked itself toward something that we needed. When we explained the deficiency in the code that none of us adequately received we were told that it was our fault for getting rid of it (all three of us). It was either there or it wasn't...and it wasn't (x3). Overall, she was helpful but we could have been better in synch.
Particularly interesting or different
Yes
Excellent set design alone made it interesting. We did a similarly themed game in Little Rock a couple of years ago, and One Night in the 90s blew that one away!
Very good. The puzzles took different parts from the roller rink experience. A lot of fun.
The puzzles, for the most part, were relatively straightforward. However, some of the information we were given was ambiguous (e.g. [not related] is that the shape of an elephant or a stain that just looks like an elephant?) or missing (none of us adequately received the personalized code we were supposed to receive toward the beginning). Otherwise, had we had the missing parts this room would have been on the harder side of medium.
Mostly mechanical but some great tech added. Outstanding design overall.
We played with three but, although there aren't too many items in the room, it is large enough that we could have used a fourth player. We missed some "hiding in plain sight" clues because of the room's size.
There are no thematic issues related to age, but the challenge of a couple of puzzles makes the minimum around 8.
Not broken, but one item was left out on the floor. We used it to solve half of a puzzle but had to wait until near the end to solve the other half which added some confusion. A second personalized item was supposed to be given to us near the beginning but it didn't work the way it was supposed to. We were told it was our fault that that item didn't work the way it was intended. Was it...?
Physically active
Somewhat
A good sized space with the requirement to move around a lot on one puzzle.
Accessibility
Easily accessible. Wide open in most places. One clue may have been a little challenging to get to and there are a couple of stairs to one section of puzzles. Some puzzles requiring reaching up. The room gets a little dark at one point.
Dedicated parking outside the building.
Be advised, just like every roller skating rink I've ever been to, the benches in the middle of the floor are covered in the same material as the carpet and blend in VERY WELL with the carpet, especially when you're wandering around and looking at other items in the room and not paying attention to where you're walking. You'd think I'd only have to add this warning once, but from experience and one fall, with a second almost fall, I recommend keeping this in mind;-)