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Outside is a post-apocalyptic wasteland, but you're safe in the fallout shelter community known as Vault 405. Although "safe" isn't exactly accurate. There's been an explosion, the lights have gone out, and you are trapped in what appears to be the control room. You weren't trained for this, but it's up to you to restore the power and ultimately save everyone (and yourselves) from certain death. This fully automated room relies heavily on physical puzzles & tech interactivity (no combo locks). Involves darkness & potentially scary situations, with a dash of humour. An immersive and interactive adventure beyond what you would expect from a typical escape room.
187 escape rooms
I really wanted to like this one, but it was rough from start to finish. A few puzzles required leaps in logic that I thought were arbitrary and would have been helped with some extra sign posting. Props could also use a bit of repair/replacing. For a single room experience, I really was expecting a lot more and wasnβt really satisfied with a lot of the puzzle βsolvesβ
81 escape rooms
Positives: - A few unique puzzles - Some small theming elements were fun Negatives: - Puzzle logic is often a stretch - General room theming is weak (one room, visible wires/speakers, extensive use of red herring Fallout branded materials/merch) - Majority of tech-based puzzles were unresponsive/slow (lost significant time due to unresponsiveness) - Multiple puzzles were fully broken (needed gamemaster to come in and fix/replace) - Room was reset incorrectly affecting multiple puzzles - Gamemaster's hints were just telling us the answer directly (multiple times) The puzzles in this room have promise, but unfortunately the room itself is in a state of neglect, and it's clear no attempt has been made to repair pivotal game pieces for a long time. Gamemaster seemed to expect that multiple puzzles were broken, and had just accepted that? At the end of the game, the gamemaster heavily implied that she thought it was our first ever escape room, and that it's "difficult for many people". We certainly don't escape every time, but her comments felt like a diss, even though we escaped. It felt as though she was not taking kindly to us buzzing her in to replace broken game pieces, and took personal offence to this. Both the room itself and the awkward gamemaster interactions/bad hinting led this to be the worst escape room I've ever done.
Yes
92 escape rooms
A fun hand made room. Single room. Made great use of the space. A lot of reading. Some tech was a little finicky and some logic was stretch.
Not scary
19 escape rooms
Well done escape room! Fun challenging puzzles
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