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323 escape rooms
I'm not sure if this was actually the case, but it's one of the rare rooms that felt like it might have been 100% mechanical (or at least nothing more high tech than a magnetic switch). The only other notable game that I can think of that I've played is like this is Josp Fontcalda, and I liked this one a little better. The set is great and feels like a historical house with a couple "wow" set pieces. The plot ties into local history, which is always interesting to learn about (and the GMs were happy to nerd out about it). Puzzles make sense and are generally good, though we had a little trouble early on (in retrospect, this is on us; the puzzle was fair). Some games inspire wonder by transporting players to fantastical worlds. Groenlo 1627 does it by taking what might otherwise be a boring historical recreation and hiding secrets all over.
Gameplay
Atmosphere
The set felt like a historical museum, except one that you can play with and solve puzzles in
Customer service
GMs were very friendly, knowledgeable, and clearly enthusiasts
Particularly interesting or different
Yes
(Seemingly) being 100% mechanical and tying into local history makes the game pretty unique
Difficulty
Medium
Game tech
Mechanical
Ideal number of players
3
4 enthusiasts were good, 2-3 would probably be fine.
Scary
Not scary
Was anything broken?
No
Live actors
No
Physically active
Not at all
Accessibility
The entire group will have to climb and descend stairs a couple times. The entire group will have to crawl a short distance.




