11 escape rooms
70 minute escape, and we needed just about all of it! Fantastic, from floor to ceiling!
Incredibly fun! Felt like a theme park and an escape room combined. Multiple “for fun” moments that actually tied into the gameplay and were legitimate puzzles in and of themselves. I was aching for more when it was over.
Floor. To. Ceiling. I don’t think I’ll ever shut up about how immersive the room was, down to the tiniest prop. The only thing that could have possibly broke immersion would be the combo locks, which there were few. The room had as themed-out key locks as they could fit, which was awesome to see. Not to spoil, but there was a part that made me giddy with anticipation, which is something I find sort of difficult to come by the more escapes I do.
Our GM, Peek, was fantastic! They were great joking with us the whole time, and gave help on very specific questions we asked.
Yes
Plenty of surprisingly refreshing puzzles that reignited my escape fever. Unique ways to introduce different puzzle pieces I would have never thought of. Kept us on our toes
Never lost the plot, even for a second. The entirety of Sure Lock is based around one central theme, and we could feel it as we moved through. Really felt like part of the adventure, not just going through it. The music definitely aided as well
Hard
I would for sure recommend more people for this room as it’s non-linear, but it was a great challenge!
Mechanical
Mostly everything was tactile and lock-based, and I believe all the tech stuff was theming rather than puzzle solving.
4
We went with 2 people, but I’d suggest 4. There was a lot to do!
Not scary
13
Some elements of this escape I could see young kiddos either being spooked by or not listening and crawling into spaces they shouldn’t. I wouldn’t bring very young kids in here, personally.
No
There *was* an issue with a key getting jammed, but it was our fault, not theirs!
No
Somewhat
Did have to do some serious bending over for one part. As someone with a spinal condition, I did have my partner do it instead, but there was nothing in the room that we both had to do physically in order to continue.
Pretty accessible when in a team. As I said, there was a point where one of us had to crane down to do something, but there was no rough terrain or anything that would cause those with vision/mobility impairment to not participate in the game. The GM speaker is a bit quiet, and as someone with a slight hearing impairment, we did have a little issue hearing our GM the first time, but past that point I think they turned their volume up.
Yes
Easy
May 22, 2024 | Experienced May 21, 2024