Mostly positive (14 ratings)
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You are mind agents entering the mind of a child in the grips of unrelenting nightmares. Your mission: find a way to restore his happy memories to reignite the light in his imagination and set him free. A seemingly simple task, until you realize his subconscious will stop at nothing to prevent you from releasing him from his nightmares. With time running out, will you have what it takes to complete your mission?
32 escape rooms
Overall a good room, some good puzzles and some puzzles that require leaps of logic to get ( especially if you can not visualise things I a 3d space) We were flying though puzzles to start with but two kept us stumped for almost 25 mins ( even asking for clues didn't help as we could not see what the gm meant as it was a 3d shape we needed to find the locks numbers from ) We have done 128 rooms and not a room or company we'd rush back to. ( basically said bye after the room finished)
27 escape rooms
This room was a lot of fun for our first game. The clues led logically from puzzle to puzzle and the storyline was present, albeit not in focus throughout. I feel as though this room is really a beginner level experience. The puzzles are linear to a point of feeling almost more like reading a script, but its a good introduction to the escape room concept. We had fun with it.
One puzzle specifically was missing a piece, and upon asking our GM about it he simply said "You should be able to solve it without it. Just try." Still doesn't merit a negative review, but worth mentioning.
No
3 escape rooms
This is a serial room. This was not obvious so wasted a lot of time at the beginning. Many of the tasks require too many leaps of logic. Very first reveal was not well aligned so we were almost misled. Feels uncared for and neglected.
Interesting premise….. many of the tasks are mechanically old. Awkward Lego task which is a terrible way to finish the room.
Basic room.
Mechanical
Not scary
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