z
zuckerton
19 escape rooms
I liked how this room incorporated a mix of lock-and-key puzzles and creative physical tasks that gave a sense of a real "escape" experience. I also enjoyed the spooky atmosphere, which was mostly created by darkness and occasional noises, but I wish they committed more to the scares and the story. It felt like the spookiness petered out rather than escalating. (Serial killer abducts us, then leaves us alone for an hour... I couldn't feel his presence after the beginning, and I found myself wanting more developments so there was more urgency.) By the end it started to feel more like solving random escape room puzzles than being part of a story with real stakes. I also thought the low lighting was frustrating at times, especially when combined with the small visual clues. We ended up solving one puzzle by accident before the solution was clear to us. We asked our GM about it afterward and she said there should have been a visual clue somewhere, but we weren't able to find it with her when we went to see the puzzle together. She ended up saying she would have to check the guidebook, so I left feeling confused about that part. Overall, I preferred Pandora's Box at this location and I think that room provides a slightly better puzzling experience.
Gameplay
Atmosphere
The set was a little bit sparse and random. It felt more like "escape room and escape room props" rather than an immersive, cohesive location.
Customer service
Particularly interesting or different
No
Ideal number of players
3
We had to use a limited light source for a good part of the room. It could be a struggle in larger groups for everyone to see what's going on.

















