Mark as done to rate
After exploring the desolate planet of Obscura and locating ancient alien artifacts, you and your crew must report back to the starship to escape. Once aboard, you discover that aliens have damaged your ships' launch capabilities and are organizing to come back! Utilize your academy training, critical thinking, and most importantly teamwork with your crew to succesfully restore power and escape planet Obscura! You have come this far..... Don't give up now!
All ratings (21)
Very negative
Gameplay
Very negative
Atmosphere
Mixed
Customer service
Mostly negative
131 escape rooms
Itβs really really really hard to dislike an escape room. However, this was weak from top to bottom. Not only was the theming below average, but the props and staging were actually done haphazardly. Amazingly enough, without this being an issue, there was still the poor puzzles and improper linear staging that felt slapped together. Avoid.
No
128 escape rooms
By far in the bottom five experiences Iβve ever had. The room is advertised as a 30 minute experience but the first five minutes of your time is a cheesy intro video. About ten minutes into the game one of the mechanisms wasnβt working and we tried contacting our host to no avail. Had to go out to the counter to be told that our host was also running the VR next door and was getting them set up. They refused to pause our time or give us the extra time we lost having to wait. Out of the 25 minutes 10 of them were spent waiting for them to fix their game. 10/10 would not recommend.
2
Not scary
70 escape rooms
I think this is one of the few escape rooms a really did not like. Nothing made sense. We end up doing almost anything. The clues did not made sense either.
24 escape rooms
Wouldnβt even call it an escape room to be completely honest. Maybe fun for kids or newbies.
Very boring and lackluster.
Non helpful and basically solved things for us.
No
Easy
Not scary
No
Not at all
Very
Yes
Easy
205 escape rooms
They double charged us for the room, the game guide came over speaker for every single puzzle to tell us exactly what to do before we had a second to process, the game stopped working half way through the game so we couldnβt see how the game ended, and no compensation was offered as they walked us out of the room. Overall, I wouldnβt have a 25 minute room if youβre going to feel the need to rush a team through the puzzles especially if the only time actually needed was to stand around and wait for acknowledgement that the second half of the game was broken.
43 escape rooms
It was short and boring in my opinion. Very easy too
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