Mark as done to rate
Incorporating VR, 3D printing, thermo scanning, holograms, interactive environments, and digital art, Glitch is a physical adventure that blurs the line between the virtual and the real world. Experience a future tech in-person escape room specifically designed for in-person teams of 10-20. Only in San Francisco.
53 escape rooms
This room relied too heavily on individual aspects of technology that seemed forced. The puzzles were not cohesive with no flow or connection to a story. It was an unsynchronized mashup of different βtechβ with no coherence or much creativity. Although it is an unique idea to incorporate consumer grade gadgets, the execution could have been better.
Not scary
5 escape rooms
We are not the audience. Reasonβs business model clearly focuses on corporate team building. I was first introduced when my company team was looking for activities to do in SF. When my team vetoed it, I went with friends instead out of curiosity. Overall, I enjoyed it because it introduces novel technology but itβs story could be fleshed out and I could tell it is geared towards casual players with the in-game host being overly ready with tips and offering to troubleshoot team communication break-downs. I thought the concept was interesting and the puzzles novel but you need to come with certain expectations if you want to have a good time.
The technology used was novel.
Medium
Some of the puzzles were arduous. Some were interesting, novel, and fun.
77 escape rooms
Part of the game was down. And was not overly a fan of the game master being in the room but coming and going when we needed a hint.
233 escape rooms
The rooms here aren't really escape rooms but more like a chaotic room of interacting with things with no guidance or reasoning. I've done their rooms with Lola in Space, but they were virtual. My guess is this company would be better at doing virtual escape rooms since the in-person ones are not cutting it. The GM was also very strange in not letting us in a few minutes early to use the bathroom. The location isn't in the best part of SF either. Not cool to leave players outside in the cold like that either.
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