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Your priority is to find a quick chemical test to determine who is immune to which because an ongoing research shows that zombification has mutated in two strains.
38 escape rooms
Lots of locks and random clues. Some locks were open or broke so they were essentially open. This resulted in incoherent nonlinear play where clues didnβt make sense, they were done already, and solving anything was very difficult. An escape room should be more than a box with pictures on the walls and some props with locks and clues.
Broken or open locks
A box with posters and props. Nothing special at all. Cheaply done.
Ok. No game master but several who visit during play to check on you or respond to a digital call signal.
No
Boring but hard due to out-of-order clue βfindsβ.
Mediocre
Expert
Broken clues made everything confusing to track.
Mechanical
Locks, locks, and more locks
3
All games are 1 rectangular room with an open ceiling.
Not scary
Posters on walls and the stories and clues are the only differences.
5
Yes
Locks failed, giving up keys and clues that caused unnecessary nonlinear branching. At the end, employee came in to say, yeah, this breaks often and when it does, the game moves too close to the end without clues to finish it making it nearly impossible. Help was read by and employee called and responding with an iPad.
No
No room
Not at all
Very. Itβs a box with 4 walls.
Yes
Inside a mall
Easy
Mall parking
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