
murphelyria
56 escape rooms
I personally would not recommend this experience as it currently stands (as of July 2026). It needs to go through some major repairs and gameflow overhauls to stand up to a modern escape room experience. From a lack of any music in the room, to poorly acted scenes of the character you are trying to save (not a spoiler, this is revealed as part of your intro to the room), to clearly broken puzzles that required you to tell your game guide when you had completed it properly, and an overall lackluster flow from one puzzle to the next, this room has some major issues that need addressing. Very early into the room, we had to have a full game pause while one of their employees (not our game guide) came into the room to fix a computer that fully blue screened before we had even entered the game, and made comments about to our game guide before starting. On a positive note, I think that the concept itself has a lot going for it! Time travel is, in my experience, one of the least frequently approached escape room themes, and the steampunk aesthetic really helped sell the vibe of Simon Wells’s The Time Machine, which the room was obviously taking heavy inspiration from. I think they definitely could have and should have gone further with it, it definitely feels like the puzzles were designed loosely around clocks and a steam punk aesthetic, and the professor getting stuck in a time loop was hastily tacked on at the last minute. Overall, I was a little disappointed by this room. The set design was amazing, but the puzzles and the flow really let the room down. If you plan to play this game, just be aware that you will likely be spending a significant period of time sitting there waiting for your game guide to realise you have be doing something right and trigger it for you.
Gameplay
It was fairly obvious most of the puzzles in the room were being manually triggered. Most of the puzzles were some form of “See this information? Go put that in over there.”
Atmosphere
The set design was actually really solid, it’s definitely seen some wear and tear from years of players coming through, but definitely screams Steam Punk through and through.
Customer service
It was fine? I don’t know, I think our game master didn’t really want to run the room for us, the whole experience reeked of “I need to book games for us to turn a profit, but I really don’t want you to book this room.”
Particularly interesting or different
No
It was particularly run of the mill for a 1st Gen escape room, but the time travel theming was personally unique in the way they approached it.
Story
There was basically no story.
Difficulty
Medium
I would not call this a hard room by any means, despite what Escape the Room claims it to be. I think the difficulty comes from bad design and no clear puzzle flow at very key points in the room, not from the actual puzzle difficulty itself.
Game tech
High tech
If the puzzles worked as intended, this would actually be a fairly high tech room, however, when puzzles are clearly broken and being triggered by the game master, it makes the whole thing feel like set dressing.
Ideal number of players
4
Any more than 4 players, and you’ll have folks standing around with nothing to do.
Scary
Not scary
Minimum age
13
I would say the required knowledge would place this solidly at high school or higher knowledge.
Was anything broken?
Yes
Basically the whole room was broken, you could easily tell when game pieces were being manually triggered by the game master because of how long they would take to respond after you gave it the correct answer.
Live actors
No
Physically active
Not at all
Accessibility
It’s fairly accessible, but would be slightly tight for people using mobility devices to navigate.
Easy to find location
Yes
Parking
Easy
Safety
Yes
No comment here, room was very safe, although you can theorectically loose game items/belongings to the room at one point (however, it is fairly easy to retrieve them.)











