Overwhelmingly positive (271 ratings)
Mark as done to rate
On the run from local law enforcement, you decided to follow leads that were left behind at Occam's Apartment and you determined that the Norcross Art Gallery is where "he" likely is operating out of. Hopefully you’ll find a way to prove your innocence…
All (271)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
7 escape rooms
A solid escape with high quality construction and props. It's not quite as unique as chapter one but still one of the better escape rooms around. The staff at OTC are really enthusiastic and friendly which makes it fun to keep coming back.
65 escape rooms
Not as amazing as the first one, the late stage is kind of repeated and boring.
Yes
330 escape rooms
6/10 The least impressive out of the three Off the Couch experiences. Good puzzle flow, nice set design, nothing that will really wow you. There is a part of this room that is not a puzzle at all and you have to do it multiple times before moving on. Not my favorite.
61 escape rooms
This one is Chapter 2 of the story. If you haven't done "Occam's Apartment" yet, you definitely want to (have to?) do that one first. Otherwise, you won't understand the story. I highly recommend these rooms to anyone who likes escape rooms and/or interactive storytelling. We had a long conversation with the designer about these rooms and what he wants to do with them. It's absolutely fascinating. The gameplay was great, the set design was great. What really excites me about these rooms, though, is what he wants to do with them in the long run. He wants to turn the whole complex into an interactive story/immersive experience. I think something like that would be absolutely amazing. While you're waiting for your time to go into the next chapter room, you can go to the Boba shop or interact with the actors there--like a cross between a renaissance faire and an interactive experience at Comic Con. That being said, this is probably my least favorite of the 3 rooms. I found some of the puzzles to be quite easy. Though some of it really fit into the story--and your place in the story. You make choices to personalize your experience. Are you going to be a good guy or a bad guy? A lot of that falls into place during this experience. I just wish I could go through it again.
Yes
It changes with you as you work your way through it. It's innovative in a way that very few other games are.
Medium
High tech
6
Spooky
16
No
Yes
The same live actor from the first Chapter
Not at all
Yes
Easy
181 escape rooms
Some fun puzzles of interesting variety and an engaging development into the overarching story. The theming of the art gallery was immersive. The puzzles were a little non linear which is better for larger groups to divide and conquer, but the space can get cramped at times if you have the max 6 players like we did.
We left our stuff behind in the first chapter because of the seamless transition, so they collected all of our stuff and brought it to the art gallery entrance while we continued our investigation.
Yes
Medium
High tech
4
One area of the room can get cramped with too many people
Spooky
13
No
Yes
A live actor leads you into and out of the room, but is not present inside the room with you during the experience
Not at all
A door with a high threshold does not accommodate wheelchair users. Some audio and color puzzles that can be solved as a group.
Yes
Easy
224 escape rooms
I really enjoyed solving the puzzles in the room, especially since they tapped into the different aspects of things you would find in an art gallery.
Spooky
18
Not kid friendly themes are discussed and depictions of gore.
Yes
Not at all
53 escape rooms
This room feels more like an interim between the two rooms (apartment & morgue). While it stands as a pretty good room on it’s own - it is a shorter and simpler experience than the first one in the series.
A very straightforward room with multiple stations of puzzles. Wish it was a little more twisty.
Enjoyed our GM’s witty remarks as our lovely agent X
Spooky
Definitely not as scary as the apartment! There are a few spooky moments but overall a pretty benign room.
374 escape rooms
Art Gallery goes heavy on the puzzles and integration of technology. Everything done here is an improvement off the original gallery. Spacious and non linear this is a fun game which continues the storyline lightly. Minimally dark tones/ scary when the time is right.
202 escape rooms
This was an interesting room with lots of interactive technology. Our team of 3 got through the room quickly. This room requires a lot of teamwork and communication so if you don’t talk and like to go off on your own you will get frustrated. Work as a team! The storyline gets a little jumbled for me in this room, but once the rest of the rooms to the story are complete I imagine it will all make sense. I imagine that as an owner designer it has to be difficult to make a “fun” art gallery themed escape room, they do a really great job of creating an immersive and fun environment. This room has something for everyone. Young technology driven players and players that prefer more traditional puzzles will all have something to do. I love that the owner has a plan to create an entire escape room town/world around the characters and story. So of course a small town museum would be here and talks about the history of the founding families.
A lot of interactive technology in this room which was fun, but not your typical escape room type puzzles. There were some traditional puzzles too so it was a nice combination.
Set design was beautiful. Once again this company definitely knows how to set a mood. I actually felt like I was in a wing of a museum and the little brochures that talk about the art and gift shop catalog etc. Super immersive
By far the friendliest staff and owner
Yes
I imagine it’s difficult to create a museum themed room and yet still keep it interesting. They had interactive iPads (like most museums are trending to), interactive art walls and a gift shop that all incorporated puzzles and an interesting twist at the end.
I’m still trying to piece the story together in my mind but again this is a must room story and since the other rooms aren’t done yet I can’t close the story. There were some story breakthroughs in this room that were revealed but still not sure how it all goes together
Medium
The puzzles weren’t particularly difficult but some of the elements required finite precision which made us question if we were doing them wrong
High tech
100% high tech.
4
Anymore than this may cause some to be bored
Spooky
It had some spooky elements but overall not scary
10
Younger could interact with technology but some of the other puzzles may be to complex
No
Yes
Yes and No…the “character” is kind of a constant throughout the stories and is present at points but not actively participating in the room
Somewhat
Some minor lifting and high stepping but mostly chill
Color blindness, hearing disabilities and vision may be an issue in some areas especially the interactive iPads and mobility if you can’t high step might be difficult to access a part of the experience. If you get claustrophobic, there is a part of the experience that you may choose to skip.
Yes
No exterior signage that is visible from the road but GPS got us there without any issues
Easy
TONS of parking in front of building in private parking lot
“A fresh take on the original escape room makes Norcross an intriguing choice for puzzle lovers.“