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Dr. Walter Brandt is a high-ranking chemical weapons specialist for the United States government, part of a secret department that is only recognized by a series of mysterious numbers and letters. He has been developing powerful viruses capable of eradicating enemy forces with swift pace and deadly accuracy. Foreign powers have noted Dr. Brandt's work and have recruited him to develop a powerful virus capable of killing their enemies in hours. He has gone rogue and has become a threat to the US and potentially the entire human race. You are a team of scientists investigating Dr. Brandt's abandoned laboratory. You've been tasked with finding the only known antidote to virus TS-51 before it gets passed into enemy hands. However, during the investigation a clumsy member of your team bumps into a shelf, sending vials of the highly contagious virus crashing to the ground. One of them breaks and sends plumes of deadly vapor into the air. Immediately, everyone is infected but that isn't your biggest problem. The chemical detection sensor has picked up the threat and shut down the facility. Total decontamination will begin in 60 minutes (eliminating all biological organisms inside)! Your only chance of survival is to scour Dr. Brandt’s laboratory to find the antidote. He has hidden it from the government through a series of riddles, puzzles, and codes that only the smartest can figure out. If you do not find the security override code and antidote within 1 hour the facility will self-destruct, and there will be no escape. Rely on your team, intellect, and keen sense of observation to solve the riddles and unlock the secrets to find the antidote and to escape the facility. Time is of the essence. Do you have what it takes to defeat Dr. Brandt and save yourselves and the World from destructive chemical warfare?
82 escape rooms
Unfortunately, my experience with this room was very poor. The room was not designed very well, in the sense that it looked like it took 20 minutes to decorate. There was one decent puzzle in the entire room, and the rest seemed like an afterthought. There was one puzzle that was pretty ambiguous and when we solved it, the solution was so I unsatisfying that it set the downhill experience into motion. There was a pretty big issue with colors in this room. The designers relied on the use of colored items to solve a puzzle but the colors didn't actually match. The game master didn't seem to be aware of this and it took me to the height of my frustration with this otherwise underwhelmingly simple room. Another puzzle had the potential to be a great puzzle but it was so poorly executed that it ended up adding frustration to the experience. It's okay for a beginner, I guess but I was totally unengaged from the cliche plot, to the uninspiring puzzles, to the puzzles that simply did not work well.
16 escape rooms
Room was too brightly little with few decorations. It honestly looked like it was slapped together as a school project.
143 escape rooms
Painful little game in a too-sterile environment with missing puzzle pieces and over reliance on the dreaded laminated papers.
31 escape rooms
Fun game, but the game master wasn't very attentive and took a while to get their attention when we needed them. Other than that, fun game.
108 escape rooms
Escapology is always a very solid choice. Beginner friendly and well designed. In our session though we did have another guest accidentally walk into our game which did throw us off but overall a fun experience.
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