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Can you and your teammates repair the ship which was damaged by a large fatal amount of cosmic radiation? Launch your ship back to see earth again?
All ratings (588)
Mostly positive
Gameplay
Mixed
Atmosphere
Overwhelmingly positive
Customer service
Overwhelmingly positive
27 escape rooms
This room was soooooo good!!! I had a team of 2 and we did escape, but had less than 2 minutes remaining! The concept was so much fun and took some real thought. The GM was amazing and spoke with us before we started about how we like clues which made gameplay even better!!
18 escape rooms
This was my first ever escape room! I don’t remember much but I remember it being a great first one.
39 escape rooms
Puzzle Quality: 12/20 Looks/Theme: 11.5/15 GameMaster Rating: 8.5/10 Operation Fluidity: 4.5/5 Combined Rating: 36.5/50 Overall Difficulty: 5/10 Quick Notes: - Multiple rooms, medium in size. - Technology heavy room and puzzles. CATEGORIES EXPLAINED IN MORE DETAIL BELOW: Puzzle Quality - How intuitive, logical, and unique the puzzles were. How well do the puzzles fit the theme? Looks/Theme - How much effort, time, and money went into making an immersive and unique atmosphere. GameMaster Rating - How attentive and helpful was the game master? Were the hints given in a timely manner and were they quality hints that helped but did not give you the solution too directly? Operation Fluidity - Was the game reset properly? Was it clean inside the room? Were the code entry and solution methods working properly as intended? Overall Difficulty - This is fairly subjective but is mostly correlated to how many total puzzles and how time consuming they each are compared against the 60 minute time limit that almost all rooms have. Combined Rating - Simply a total tally out of 50 of the four main categories. (Puzzle Quality and Looks/Theme are weighted a little more because they are the most important parts of having a good experience). The higher the number, the better the room! Just remember that a 5/10 or 7.5/15 or a 25/50 combined rating is an AVERAGE rating (for some reason in most people’s heads, a 5/10 is a below average or bad rating). So if a room has a combined rating of above 25, then it is a quality room and a good experience that I would recommend! It has to be a really well done room to score above a 35.
54 escape rooms
This was overall a great escape room but a normal escape room for the escape game! Not my favorite room but definitely a good time! I recommend checking out all of their rooms!
It was fun! It was a normal room for the escape game!
It was pretty immersive!
The workers are always so lovely! The General manager was lovely!
Not scary
Yes
Easy parking!
38 escape rooms
The room was pretty cool looking. I do feel like this room in particular was a little sensitive. Things had to be done very specific in order for the sensor or reaction to occur. Not my favorite but was still a quality room. I saw some technology I hadn’t seen before. I would rate the room overall a 7 out of 10.
81 escape rooms
This was our first escape room from this company and we liked it so much that we made every single room in just 2 or 3 days. 🫶🏼
33 escape rooms
Another banger from The Escape Game! The environment and puzzles were great and immersive. Some of the audio in the video elements were slightly quiet, but it didn't strongly impact our experience. I highly recommend this room!
Gameplay flowed well and puzzles were very unique.
Immersive as always
All staff were amazing!
Yes
Multiple rooms with unique puzzles. Not a single padlock touched in the game.
Medium
High tech
4
Not scary
10
No
No
Not at all
Color vision required.
Yes
Easy
12 escape rooms
Did this with our family of 5. With some helpful gamemaster nudges we got through just under the wire. It was a lot of fun. One part didn't seem to work right, but we were able to get through. Just part of the challenge. We were looking forward to this one for a while, and it did not disappoint. Very well made.
Yes
Really gave you that "I'm on a ship" feeling.
Hard
We did get some hints along the way. We're still relatively new. May be easier for others.
High tech
6
Not scary
10
No
No
Somewhat
Yes
Easy
6 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
135 escape rooms
Ugh. Such a missed opportunity. Broken elements and more than 5 four digit codes that hurt the flow, but unlike some rooms, at least the 4 digit codes are so well embedded into the plot, that once you orient yourself to the different rooms, you understand where each goes. It had the dreaded “multiple input” issue, where you solve it correctly, but the input doesn’t work so you second guess the answer. Cost me 5-10 minutes. You need 2 people for 2 bottleneck clues, one with two sensors across the room from each other, and the other reading a code that you can’t possibly read, translate and input at the same time. Other than design/tech issues, the game was completely immersive once you got out of the vague first room, which really wasn’t themed into the plot, it was just random independent tasks. Probably for a group to split up. It can be done solo as I did it, but 2-3 is ideal. Wish parts weren’t malfunctioning.
Yes
Escape game never disappoints on props
To be honest, it was a little hard to follow the drama in the room, because the tasks were designed for teams and you get disorientated going from room to room solo.
Medium
Broken elements made it seem things were not done when they in fact were, and poor completion notifications (some Keys just fell silently or opened doors on other rooms, didn’t directly inform you were done yet. Probably not a problem for larger groups.
High tech
Tech didn’t always work. Didn’t know codes or objects worked/fit until game master informed me.
2
1 needs game master to override sensors and 4 is too many
Spooky
Alarms and noises and theme threat if maroon:death could scare little ones
8
Yes
Power element didn’t light, doors didn’t open, plug wires didn’t fit snuggly, symbols were blurry, hand sensors didn’t work
No
Somewhat
Turning cranks, crouching, light stretching
Flashing lights
Yes
Easy
“It successfully combined game flow with a thrilling environment“