
Busboom
238 escape rooms
The theme here is a rundown circus… evil showman, fading glamour, and the threat that if you don’t move fast enough, you’ll become part of the act. That said, this isn’t a scary room. Yes, the ringmaster has threatened to make you part of the show, and the circus is falling apart, and the set immerses you in this reality, but there aren’t any moments where you feel in danger. Overall, this is the best room at Deadline and it’s tied for my favorite in Reno, alongside Dragon Alley at Keystone. + The opening split start gets players cooperating at the beginning of the game. The game also layers some of this early information into later puzzles. + Probably the most immersive set in Reno. The lights are fading. Wallpaper is stained. Props look used, neglected, and left behind. Things feel abandoned and look like they have seen better days. + We completed the room with three players (two enthusiasts and one regular), but needed a few hints to stay on schedule. Three experienced players will be fine. Less experienced groups should consider bringing more. The room can comfortably support more than four players. + The puzzles are layered and varied, allowing different skills to shine. Observers, logic-focused players, communicators, and those who enjoy physical puzzles will all be able to make meaningful contributions. + The room asks you to reexplore earlier spaces and helps the room feel even larger than it is. + The optional challenge mode adds layers to an existing puzzle rather than replacing it. It’s clever, fair, fun, and well-integrated. Teams of four or more should strongly consider adding it. +/– The entry space is immersive and effective, but it feels slightly separate from the game. With a small adjustment, it could become the opening and give the narrative more cohesion. +/– All the puzzles are on theme, but many feel incidental to the story. With light tweaks, the room could more actively tell its story instead of relying on atmosphere alone. – The ringmaster, positioned as the central threat, largely disappears by the end. The finale feels anticlimactic compared to how strong the rest of the experience is. –Every solve relies on combo locks or keys. Alternative solve methods would better match the creativity of the space. My rankings for the games at Deadline (all are worth playing): 1. Freak Show 2. Witch Doctor 3. Camp Ruby Lake: Lady of the Lake 4. Camp Ruby Lake: Blood Moon 5. Dead Silence 6. Noir Episode 1 7. Noir Episode 2
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Difficulty
Medium
Game tech
Mechanical
Ideal number of players
4 enthusiasts, 6 less experienced players
Scary
Not scary
Live actors
No
Physically active
Not at all
Easy to find location
Yes
Parking
Easy





