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Dr. Jake Graffenburg has invited you at his beach house in Maui to celebrate the discovery of ancient artifacts sacred to the god of peace, Lono.
All ratings (109)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
31 escape rooms
We embarked on a tropical getaway unlike any other at Escape The Netherworld's Tiki Island room. The theme was not merely a generic "tropical islands" setting, but a fully immersive experience that incorporated the mystical presence of tiki gods. Every element within the room, including the character portrayed by our game master, seamlessly aligned with the island hut theme. The puzzles were ingeniously crafted to complement the setting, with one particular puzzle featuring cutting-edge technology that we had never encountered in an escape room before. There were quite a few locks in the room, but the way they created the atmosphere made up for that. The way they used light and sounds for some fairly spectacular effects that really got your attention and focus was some of the best we've seen in a room so far. The way the story developed through the room was excellent, increasing the tension and excitement as the time went on. The conclusion was far from ordinary, offering a showstopping finale that left a lasting impression.
Mark was super friendly and helpful
Yes
Medium
High tech
4
The room is recommended for four people or experienced players. The two of us (with close to 30 rooms each under our belts) solved it within time with some nudges from the GM.
Not scary
No
No
Not at all
Yes
Easy
58 escape rooms
There is A LOT to do in this room. Itβs definitely nonlinear. The room really immerses you into the theme. Thereβs always that element of surprise at the end which makes rooms here so great.
No
12 escape rooms
This was an extremely fun room with plenty to do to keep everyone engaged. There were an extensive amount of locks and weβd have liked to see a bit more variety. GM was fantastic and we loved the room.
Not extremely difficult but there were TONS of locks.
One of the most immersive rooms weβve played.
10
15 escape rooms
Great room! The puzzles were really great and lot of fun! I would just say make sure read the directions on the puzzles! Also, shoutout to our game master Sara!!! They were amazing and really added to the experience!
Gameplay was great! Everything flowed and made sense!
The room is super immersive and extremely well done!
The staff is awesome!!!
Somewhat
Not necessarily a lot of exercise but there will be a decent amount of bending down and moving around the room.
490 escape rooms
This is a very puzzle-heavy room (which is just the way I like 'em) but still has some great props and set pieces, as you would expect from Escape the Netherworld. It plays pretty linearly, so I think you could finish it with 2, but we played with 5 and I don't think anybody felt like they were uninvolved. The "tiki island" theme is not one I think I have seen anywhere else, and everything in the room is on theme. The passage of time is nicely conveyed through radio broadcasts that describe the worsening situation outside. We had a great time. Highly recommended.
It's 95% boxes with all the usual types of locks on them, but every puzzle leans into the theme, so I didn't mind at all. The few puzzles that are electronic / environmental are cool and the special effects are surprising.
Escape the Netherworld always delivers the highest standard of environmental immersion, including the sets, props, and audiovisual effects.
The game master did a fantastic job of keeping an eye on us and staying in character while giving us just the occasional nudge when it was clear that we were failing to see something right in front of us. They'll tell you that you only get three clues but (a) that's not really a hard limit and (b) most of the puzzles in this room are straightforward. They want you to have a good time.
Yes
The game itself is really just a linear puzzlefest, but the theme makes it go down really smoothly and the puzzles are good. The theme is quite distinct and the ending effects took us by surprise (we thought it was great).
The story is always there in the background, but until you get to the very end of the room it's not front and center. When they need you to pay attention to something, there's good use of special effects to make sure you're looking in the right place.
Easy
The room played very linearly for us; there are a couple of puzzles that can be solved in parallel, but most of the puzzles are straightforward so we just sort of ended up plowing through everything as a group. Everything solves cleanly and there are no "guess what I'm thinking" puzzles, so we never found ourselves wondering what to do next. There is a directional lock puzzle, but the way they've clued it, you definitely know when you have the right set of information, so it's much less annoying than the typical directional lock puzzle.
Mechanical
Boxes with locks (some of which contain more boxes with more locks). But in a fun, Disney's Polynesian Resort kind of way.
3
Two people who are strong solvers (or one really strong solver) could finish this room (but there is a lot to do). With 3-5 you will still have enough to keep folks busy as there are a lot of puzzles. More than 5 and I think it would bog down since the structure is pretty linear.
Not scary
I mean, the "bad guy" is a shark god and the spirits of the island speak in a booming spirit voice. But if you could handle Disney's "Moana" then you can handle this.
8
No
No
Not at all
Mostly accessible. One person has to crawl into an enclosed space (which they can then unlock to let everyone else through without crawling). Not a ton of room to navigate a wheelchair but you can see just about everything from the center of the room. Some interactions result in information given through audio messages.
Yes
Easy
Parking at Escape the Netherworld is easy in every month *except* October. During October they are also running their massive haunted house attraction and it is very popular so parking becomes a complicated process and you'll have a short walk from the parking area to the venue (but they have a lot of staff to help direct traffic).
68 escape rooms
The room looked great, the game flow was great. It was a lot of puzzles. But theme and story were great.
Mechanical
53 escape rooms
The atmosphere and tech in the room was top notch. There are A LOT of locks and we missed trying some puzzle solutions on some. There was A LOT. We had fun and the finale is great still. Weβve played Nosferatu and Sasquatch here as well and enjoyed them more. We did have a problem with the volume of the room as it was so loud we sometimes couldnβt hear it or each other which caused us some issues. Also was pretty dark which caused us to miss some things. We still got out in 52 minutes.
Expert
Mix of both. There are A LOT of locks. They tech was fantastic but more locks than tech
4
Not scary
10
No
No
Not at all
Yes
Easy
173 escape rooms
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105 escape rooms
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717 escape rooms
Our experience on this one was a comedy of errors I suppose, but what I saw of the game was very well done. The front desk staff member was great. The gamemaster was clearly having an off day. The props and set design at Netherworld are top notch.
βApproachable puzzles and a vibrant setting make this escape room a great choice for puzzle lovers.β