Mostly negative (13 ratings)
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We all have that one idiotic friend. The hopeful one ready to take a punt on being a millionaire. Sadly, this time it all failed and it’s your job to rescue them after they stupidly traded their soul for a scratch card. It’s time to come together and conjure up the ultimate heist, or pay the ultimate price. After all, anything for your friends right? Play ‘No Hope In Hell’, the second chapter of ‘The Devil’s Playground’. This game is the updated version of one of our most popular legacy games, now retrofitted with an updated storyline and 18 new puzzles (don’t worry, we still kept the best ones from last time!). Whether you got chance to play the original The Devil’s Playground and want to continue with this version, or whether you’re entirely new to the game, No Hope In Hell is ready to offer you chance to put your skills to the test and see how you’ll fair against the Devil himself. You’ll have one hour to travel deep into the underbelly of hell and resurface with your sins, or forever spend an eternity at the command of Lucifer. Sounds simple right? It’s time to make your first decision of the game: will you take on this journey? Here’s the plan: Break into hell. Trick the Devil. Save your friend!
110 escape rooms
Worst escape room I’ve ever played. I’m not even going to take the time to formulate the negatives into a comprehensive review. Here’s the bullet points and if that doesn’t tell you to turn and run then good luck to you: Started late by 30 mins. Host not watching game. Host running multiple games. Host also making drinks and food while running games. Door to main room was half open (just told not to look in until it’s fully open) Snapped key, clearly a broken puzzle just left in there. Gate to 3rd room was unlocked and wide open. The “secret” exit door was wide open. Told us we’d find a 2nd torch, and if we didn’t we should just use phone torch. (There was no 2nd torch) Props falling apart. Tatty puzzles with some missing pieces. Tatty Props stuck to wall with tape. Wires hanging down from ceiling. Awkward non-creepy screaming sounds effects. So much reading in the dark. Very confusing introduction. TV in lift not working. There was writing and puzzles on the wall half covered over by other props. (My friend played this game when it was an older version of this game and they said all the stuff which was half covered were leftover puzzles for the 1st version which they couldn’t be bothered to fully cover up) Certain puzzles just weren’t turned on. So when we solved them nothing happened. We were told by the GM there would be a live actor, there was not. Although someone did wander into the room and immediately leave (maybe someone looking for toilet) After 30 minutes they radioed to tell us our time was up and to leave the room. (Obviously forgot they started us 30 mins late.) The flow didn’t make any sense but that could be because half the puzzles weren’t turned on or already open. The final puzzle apparently we did correctly but the item didn’t drop, so was told to put our arm up the tube (up to the shoulder) to try and reach the final item and pull it out ourselves. Cupboards that opened but didn’t have anything inside. We “finished” in under an hour and he had the audacity to tell us that he gave us extra time.
42 escape rooms
Good room, story flows well. Puzzles are a little janky at points, but the room is well decorated. A few red herrings too!
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