Mostly positive (121 ratings)
Mark as done to rate
Permanently Closed - After months spent undercover you are offered a promotion by the Yakuza leader, known only as The Serpent. You arrive at his lakeside safehouse but he's one step ahead of you. You are captured and handcuffed, with only one hour before he returns. Can you escape?
All ratings (121)
Mostly positive
Gameplay
Mostly positive
Atmosphere
Mostly positive
Customer service
Very positive
24 escape rooms
The start and end to this room are phenomenal and super modern! The main room uses a mix of cultural puzzles but lacks in theming
First and last part of the room well themed. The rest fell short and felt in cohesive
2nd room didn't match the theme
No
Medium
Mechanical
4
Not scary
14
No
No
Not at all
Fully accessible
Yes
Easy
9 escape rooms
The owner already responded to my negative review on yelp if you would like to view his response. I really wasn’t a fan of this room. I'm always hesitant to leave a negative review for an escape room, as I understand the amount of time and effort that goes into creating these experiences. However, I cannot recommend this one when there are numerous other more immersive, engaging, and enjoyable escape rooms in the area. **TL;DR:** Poor immersion, limited and unintuitive puzzles, mostly empty and unused space in the room, and a botched ending by the game master. There were several aspects of the room that felt underwhelming, but the biggest disappointment came at the end of the game. We were on the last puzzle (no spoilers, don't worry), following a series of eight specific steps. After completing only four steps, the congratulations music played, and the game master entered to congratulate us. We hadn't even finished the puzzle, and there were still 10 minutes left - an anticlimactic moment that could have been epic. We only tried the "Undercover" room, so I can't speak for the other rooms. Here's a rundown of our experience: 1. The price was higher than most other locations in the area. A higher price would be justifiable if the experience matched the cost, but based on our rating, it didn't. 2. The immersion was lacking throughout the hour. The game master didn't enter character or create an engaging introduction, which is something I've come to expect from escape rooms. 3. Puzzle design was a major issue. The puzzles were unintuitive, and most of the room was filled with empty space and various objects that served no purpose. These objects didn't feel like red herrings, but rather like the result of an uninspired room design. 4. There were few puzzles that were satisfying or enjoyable to solve. Despite our group having tried 14 different escape rooms, we unanimously agreed that this was our least favorite. On a positive note, the story was interesting and consistent, which initially drew us in. Unfortunately, the execution of the room left much to be desired. EDIT: in response to the owner Firstly, could've cut out the middle few paragraphs and had a very dignified, professional, NOT passive aggressive response. Clarifying the unintuitive puzzles: there werent many puzzles(one of my gripes) so we finished quickly, and although several key puzzles lacked clarity, we were able to brute force trial and error because we've done quite a few escape rooms. Finishing early and finding the puzzles unintuitive is not contradictory, and it shows that my issues with the puzzles wasn't rooted in being a sore loser. It's a little disappointing that the owner didn't even attempt to understand my perspective regarding puzzle improvement. It's hard to describe exactly how the puzzles weren't intuitive without giving them away, but the another big part of my reasoning had to do with all of the extraneous props in the room that didn't serve a purpose. I apologize for thinking the ending was triggered by the game master and placing the blame on them, but now it's even more strange that the ending was solved early. That's a defect in that particular puzzle that it's able to trigger an ending several steps before it should. It was not simply "the final step" or even the second or third to final step. Escaping the room and the ending tends to be the most exciting part of each room! And getting halfway through a puzzle just to hear that you won would be disappointing for most. Pricing: I'm just gonna let people visit the boss play website and notice see you're wrong
Did not enjoy the flow, although some elements of the puzzles were creative, they felt unfun and unoriginal.
Very cool theme, and I’m Asian so I extra appreciated it!
GM was kind
Yes
Hard to say, the theme and props had a lot to offer, but really didn’t deliver for us.
Easy
Mechanical
3
Three players is expensive, but the game seemed so easy and the puzzles so few I really can’t imagine it with more people.
Spooky
10
There’s just one part of the game that my brother, who is 10, found a little scary, so I suggest bringing someone 10+.
Yes
The last puzzle ended prematurely, a few steps before it was supposed to, triggering the end of the game.
No
Not at all
Yes
Easy
26 escape rooms
Good theme, quick room with puzzles. Could have had more in depth puzzles, but the puzzles it had were fun! Recommend 3 people.
162 escape rooms
A good room for beginners or small groups of experienced players. There were some unique aspects of this room I really enjoyed. The props and theming I though were fun. I don’t have anything bad to say about it.
Nothing special but not horrible
Natalia was friendly
Easy
High tech
Some elements of both but there were some cool tech-y puzzles
2
2-8 people can do this room
Not scary
13
Drug and gun imagery
No
No
Not at all
Color puzzle
Yes
Easy
143 escape rooms
Solid escape room. The theming doesn’t speak to me the way Atlantis does, which likely is why I didn’t love it. But overall a fun game.
98 escape rooms
It was a bit too short and easy and there were only 3 of us. Some cool different elements but generally better for beginners/newbies.
474 escape rooms
The room was good. But not as good as they hype about it. One particular puzzle bothered me in that there were several equally valid ways to progress, and you had to guess which one the designer had in mind.
91 escape rooms
My group and I had a great time at Top Tier! I had a few newer players in my group, and this seemed like a good medium-difficulty room; it ended up being the perfect level of difficulty for the team. The game master was nice, the business was clean and easy to find, and the puzzles were a blast to solve! There were some unconventional elements which I enjoyed, but nothing too outlandish or unreasonable. Can’t wait to come back and try Atlantis!
108 escape rooms
A diamond in the ruff game
Yes
Medium
High tech
Both
5
Not scary
14
No
No
Not at all
Yes
Easy
5 escape rooms
Probably the most fun and immersive escape room I’ve ever been in. Puzzles go above and beyond, and aren’t like anything else you’ve seen before!
No