
LockandClue
118 escape rooms
Following the completion of Heresy and a short break, we were brought back into the story world by our entertaining bartender and continued our version of the narrative. It’s hard to say exactly what an effect our decisions from the previous experience had on this one, as we only played through them once so but I did enjoy the beginning of this one much more. There was more of a story and build to a climax as well in this experience vs Heresy. Some of the acting scenes in the middle of the experience seemed a little long and were less interesting than the puzzles we were working on, but some of this could have been the opening-weekend awkwardness with the actors still getting used to their roles. They weren’t quite as grounded enough in their roles yet to draw the player in to their story. There was a great climatic scene where a critical decision had to be made quickly, but first an activity had to be completed and that added some excitement. The ending we got was okay, but felt a little unsupported by what had come before it. Much of this might be ironed out as the performers gain more experience, but this is where it was at the time of my play-through. Overall, definitely better than your average escape room experience and a unique experience overall.
Gameplay
Puzzles and story were more intertwined in this experience than in Heresy. Lot of coordination between the players to solve puzzles. One puzzle involved a ball that got stuck, but GM brought a backup and we were able to complete. Puzzles were fun and logical. I did feel at times that I was mostly being lead where to go by the actors instead of being able to explore, but this was by story design.
Atmosphere
Set was professional and immersive. Some nice sound and lighting design to heighten theatrics.
Customer service
Bartender continued to entertain while we waited for room to be ready. Actress who served as our GM when needed was attentive.
Safety
Yes












