184 escape rooms
This room was frustrating. Upon walking in you are greeted with a wall full of old tech that is your command console. This is fine but there were a lot of red-herrings including screens with options that could be changed and a bunch of connection cables on the table and in slots that go completely unused. A lot of the puzzles felt like scavenger hunts... But they felt even worse because they required careful listening of Captain's logs to pick out very specific details and required abstraction to match them to a puzzle or lock. The videos were frustrating to watch repeatedly because he spoke slowly. You had to pick out minute details and remember them because you couldn't fast forward or rewind. The puzzles did not feel like they were integrated into the story well; they felt like they were puzzles just for the sake of being puzzles, and they were hard just for the sake of being hard (via abstraction). My partner and I escaped this room while completely missing some puzzles simply because we happened to use a different clue for a different puzzle and got something right. The last room was extremely frustrating because we were looking around it looking for puzzles only to find out that all we had to do was open the last door. The last room was decorated according to the theme and included TWO doors. The GM kind of taunted us when we got out about how close we cut it to the time limit but we were reeling over how utterly confused that room left us. When we saw the solutions for the puzzles we skipped, we got even more frustrated thinking about it.
Felt like a scavenger hunt for random items. Clues were very abstract or required very careful listening of a very slow video.
The atmosphere was OK. The set was a little cheap since things were covered in foil to make them look "sci-fi" and there was a wall of old tech for the control station that looked like the creators scavenged old items from a garage sale, but this is a small company. The atmosphere wasn't the issue so much as the decor created red-herrings.
The premise for this room was that things began going wrong on Starship Libra. This premise was good but the puzzles didn't make you feel like you were solving the problems on the spaceship, more like you were playing a scavenger hunt based on the Captain's old video logs. A lot of the clues required a far bit of extrapolation to tie it in with the puzzles they were part of.
Jul 12, 2022 | Experienced Jun 18, 2022