Mark as done to rate
The year is 1956... or is it? With all you’ve experienced in recent weeks, it’s hard to trust even that. You went to sleep once night, and woke up here at Overbrook Hospital. The place promises care and peace for the mentally ill, but all you’ve received is manipulation, experimentation, and a heavy supply of drugs. Besides that, you’re not insane, and never have been. The whole place is a ruse, devised to cover the mind-control experiments of a group of twisted scientists. However, you won’t allow them to use you any longer. A situation at the other side of the hospital has diverted the staff’s watching eyes. It is the perfect chance for escape, and it may be your last. Find the medicines needed to restore your senses before finding your way out of this living nightmare before your mind is lost forever.
All ratings (30)
Mostly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
16 escape rooms
The experienced focused on the story of a man in an insane asylum who knows he is fine but is still being held and treated with antipsychotics. You must find the four medicines needing to help him. The guards/scientists have been distracted by a break-in on the other side of the building. You have one hour to find the meds. The room was immersive with sound effects and music to fill in the emptiness. The hint system was a unique experience than what I’ve had before and I really enjoyed it and think it worked really well. I don’t have much of any complains for this room as it all fit together and made sense.
All aspects were immersive, music was slightly loud at times.
GM was kind and helpful
Yes
Some interesting props
Story was simple, but unique
Medium
Felt more Medium than hard.
High tech
3
I went in a group of 3 and we finished with plenty of time.
Spooky
Surroundings were immersive but not scary
12
Does feature quite a bit of fake blood
No
No
Somewhat
Didn’t involve anything besides walking, but did have 3 rooms
With vision impairments myself, it was a great experience.
Yes
It had clear markings of location
Easy
148 escape rooms
Our favorite room at this location! Neat set and puzzles flowed well. Our GM Ili was great!
33 escape rooms
The premise of this room is that you’ve been locked in a padded cell by a team of scientists who are keeping you drugged. Theres been a security breach and you have an hour to get the cure to your drugs and escape. The set for this room was really well done. It was really creepy, but was just shy of scary. There was no jump scares or things that would make you squeamish. The first room you’re in has a singular puzzle that must be completed to unlock the second room. The puzzle requires a bit of a leap in logic to get the code to the door and we spent the full five minutes on this puzzle before Paniq would allow us to have a clue. This was pretty frustrating - would be nice if there were more puzzles to work on or if it was more obvious what the lock code actually was. The puzzles in the rest of the rooms varied - there was one fun trip that we really enjoyed (no spoilers). Our team wasted a good bit of time trying to move an item that we believed was also a clue based on the previous puzzle that ended up being nothing (not Paniq’s fault, but we still escaped with a decent amount of time left despite that). The lighting in the last room was annoying - it was on a timer so every other minute or so you were in complete darkness and then it was flickering. Added to the creepy vibe but difficult to be able to see what we were working on. We were missing a clue at the end and ended up doing basically every sequence of the one we were missing to get out, but after we asked where it was, it was something I think others might be able to get - although it wasn’t entirely obvious (although the best puzzles in rooms aren’t always entirely obvious). This was a pretty average room for me - I really liked the set design, but I think the story flow and puzzles could use some work.
The set was really creepy - definitely the best part of the room. I get scared at anything and this definitely had me scared to touch things at certain points.
GM was wonderful!
No
There didn’t seem to be much of a plot / very loose one.
Medium
I would say this was Medium - hard. When you’re first locked in, there is only one puzzle you can do to allow you to get into the next room. The puzzle takes a real leap into logic that had our team of enthusiasts stumped. Paniq also refuses to give you a hint for the first 5 minutes of game play, so it was really just us frustrated.
High tech
Kind of a mix of both - I didn’t think when we were completing it that it was an egregious amount of locks.
3
I would say 3-4. We had 5 and some of the puzzles were linear so a bunch of us were kind of sitting around for a while unclear on what to do.
Spooky
I’m a big baby and agreed to this room reluctantly. The set was really spooky, but there was no jump scares or anything.
15
Not quite sure here - it definitely isn’t a room for kids though.
No
No
Not at all
Definitely difficult for players with vision issues. The lighting was terrible with one of the rooms having the light on a timer so you could only see for a portion of time.
Yes
Medium
Street parking right outside the door. We went on a weekday and there was plenty of spaces. It is downtown so I assume if you go on a weekday during the workday or on a weekend, that might be a different story.
15 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
139 escape rooms
Rating: 3/5 Very average room, but I still liked it. The set looked good enough and was appropriately creepy, it wasn't just a single room. Decent variety of puzzles with some tech, physical manipulation, and padlocks. Though at least 1-2 didn't quite make sense to us. It was spooky but no real jumps scares. There was little to no story and the ending was kind of anti-climactic. The biggest downside is the lighting is too dark and the strobe lights are really annoying. GM was friendly and helpful. We played as a team of 5 enthusiasts and it was too many, I personally didn't have anything to do for at least 15 minutes and we still finished with 10+ min left. I'd recommend 2-3 enthusiasts.
No
Medium
High tech
It's a mix
3
Spooky
No
No
Not at all
Yes
Medium
Street or garage parking only, we played on a weeknight and there was plenty of spots out front
Showing results 1-5 of 5