42 escape rooms
The premise of this room is that you’ve been locked in a padded cell by a team of scientists who are keeping you drugged. Theres been a security breach and you have an hour to get the cure to your drugs and escape. The set for this room was really well done. It was really creepy, but was just shy of scary. There was no jump scares or things that would make you squeamish. The first room you’re in has a singular puzzle that must be completed to unlock the second room. The puzzle requires a bit of a leap in logic to get the code to the door and we spent the full five minutes on this puzzle before Paniq would allow us to have a clue. This was pretty frustrating - would be nice if there were more puzzles to work on or if it was more obvious what the lock code actually was. The puzzles in the rest of the rooms varied - there was one fun trip that we really enjoyed (no spoilers). Our team wasted a good bit of time trying to move an item that we believed was also a clue based on the previous puzzle that ended up being nothing (not Paniq’s fault, but we still escaped with a decent amount of time left despite that). The lighting in the last room was annoying - it was on a timer so every other minute or so you were in complete darkness and then it was flickering. Added to the creepy vibe but difficult to be able to see what we were working on. We were missing a clue at the end and ended up doing basically every sequence of the one we were missing to get out, but after we asked where it was, it was something I think others might be able to get - although it wasn’t entirely obvious (although the best puzzles in rooms aren’t always entirely obvious). This was a pretty average room for me - I really liked the set design, but I think the story flow and puzzles could use some work.
The set was really creepy - definitely the best part of the room. I get scared at anything and this definitely had me scared to touch things at certain points.
GM was wonderful!
No
There didn’t seem to be much of a plot / very loose one.
Medium
I would say this was Medium - hard. When you’re first locked in, there is only one puzzle you can do to allow you to get into the next room. The puzzle takes a real leap into logic that had our team of enthusiasts stumped. Paniq also refuses to give you a hint for the first 5 minutes of game play, so it was really just us frustrated.
High tech
Kind of a mix of both - I didn’t think when we were completing it that it was an egregious amount of locks.
3
I would say 3-4. We had 5 and some of the puzzles were linear so a bunch of us were kind of sitting around for a while unclear on what to do.
Spooky
I’m a big baby and agreed to this room reluctantly. The set was really spooky, but there was no jump scares or anything.
15
Not quite sure here - it definitely isn’t a room for kids though.
No
No
Not at all
Definitely difficult for players with vision issues. The lighting was terrible with one of the rooms having the light on a timer so you could only see for a portion of time.
Yes
Medium
Street parking right outside the door. We went on a weekday and there was plenty of spaces. It is downtown so I assume if you go on a weekday during the workday or on a weekend, that might be a different story.
Jul 2, 2024 | Experienced May 1, 2024