
embarrassingdad
135 escape rooms
First off, shame on Maze Rooms for spamming the Morty reviews of this game. There are multiple reviews praising this game in similarly vague (and in some cases word-for-word identical) language. Theyâre generally written by people who havenât reviewed a single other gameâ or who, coincidentally, have only reviewed other Maze Room games in very similar language. It makes me sad to see an escape room company abusing the trust and good will of the community, and it makes me reluctant to go back to Maze Rooms. Putting that aside, this was a vexing and perplexing game. Maze Room have clearly devoted real care into set design; the set pulls one trick in particular that was truly impressive. But theyâve skimped in weird ways. Hints are delivered through a walkie-talkieâ and if you leave the walkie talkie in the wrong place, it ends up being inaccessible for the rest of the game, which means you canât get hints. Plus, in a later room, doing the wrong thing to one prop renders it unusable, making it impossible to solve a particular puzzle. If you scroll down past the numerous spam reviews of this game, youâll notice a lot of complaints about the roomâs disjointed storyline. I think I understood what Maze Room were going for, and I appreciate the fact that they were trying something different, but the story just isnât conveyed in an effective way. In short, this is a game with a lot of intriguing and promising elements, and is worth playing if you want to try something different and you donât mind the potential for frustration. But itâs a severely flawed game, and I left feeling defeated even though we managed to escape in time.
Gameplay
Atmosphere
Customer service
Particularly interesting or different
Yes
Story
Was anything broken?
Yes
Live actors
No

