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While exploring deep into the forest, you and your mate stumbled upon what seems to be a cold war era American space capsule. Upon further investigation you realize that this escape pod which was meant to safely return its crew back to earth, is not only missing its crew, it instead has brought something else back. Your curiosity and unsealing of this space capsule has potentially released whatever was on board, and in doing so it has triggered the ship’s emergency decontamination process “Protocol Zero”. If you do not contain the stowaway and shutdown “Protocol Zero” this capsule will become your tomb.
All ratings (35)
Very positive
Gameplay
Mostly positive
Atmosphere
Mixed
Customer service
Mostly positive
9 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
35 escape rooms
Solving certain tasks opened up vents from the ceiling to drop the next clues. These are set up terribly as the vents are directly over the solved task. I was hit in the head by a wooden block that had a key attached to it. The GM said nothing after the fact about the block being dropped from the ceiling. The room was also so dark you wouldn’t know where the vents were to be able to avoid the falling objects. I do not recommend this company to anyone who asks about escape rooms.
Staff members were all in the back when we arrived. We waited for a while before they finally came up. They seemed bored and not at all welcoming to anyone walking in their building.
No
62 escape rooms
This escape room had its highs and lows. The captivating set design and immersive atmosphere created a strong initial impression. However, the confusion caused by certain props, dim lighting, and missed clues, as well as the issue with broken equipment, dampened the experience. While the Game Master was generally helpful, their tendency to provide excessive information when asked for a clue disrupted the desired balance. Overall, while the room had the potential for a great experience, the occasional confusion and lack of clarity prevented it from reaching its full potential.
My one issue with it is that it’s so dimly lit - that it takes time to be able to actually see what you’re looking at. I personally don’t find that dimly lit rooms add to the experience as it’s not a puzzle when the goal is just trying to see something.
When we asked for hints, they were answers- which we would have preferred a nudge in the right direction
Medium
Mechanical
Yes
This was disappointing
No
Somewhat
35 escape rooms
Decent room. Good atmosphere. Not bad but not fantastic either.
Felt like we were in a space capsule.
No
Nothing I hadn’t seen before. No special moments.
65 escape rooms
Overall, a fun game. However, the website is clear that it is dimly lit, and expect that to be true. We struggled not due to the difficulty of the puzzles, but because we couldn’t see what we were doing half the time. A smaller group would be better for this one, since there is only one small flashlight provided for the whole group.
Too dark. Only provided one flashlight for the group, which was immensely frustrating, since it meant we were all tied together - we struggled with the room simply because we couldn’t see.
Yes
Medium
Puzzles wouldn’t have been too hard, except that we couldn’t see them.
High tech
2
For puzzles, probably more like 4, but since everyone is tied to the same flashlight, having more players is useless & frustrating.
Not scary
12
No
No
Somewhat
One group member must crawl for one small portion.
Physically, mostly accessible. Some tight spaces. One segment involving crawling (one person for short distance). BAD accessibility for vision issues. Dimly lit, only one small flashlight provided for the group.
Yes
Medium
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