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Help the government explore the retro-futuristic world of Robotopia. Dr. Sarah Cube, the creator of the first sentient AI, has kept it hidden from the public for several decades. Can your investigation unit uncover the secrets of Robotopia and discover advanced AI technology that would greatly benefit mankind?
All (311)
Overwhelmingly positive
Gameplay
Overwhelmingly positive
Atmosphere
Very positive
Customer service
Very positive
12 escape rooms
This might be my favorite escape room Iβve ever done, hands down. An incredible number of puzzles are crammed in and the production value is probably like nothing else Iβve seen yet. The atmosphere, props, and complexity are all perfect. There is a live actor component that is not scary at all and really added to the whole experience. Has two different endings to pick from. This is the room I always compare everything back to, and Iβm itching to come back to Omescape to try the others!
33 escape rooms
great room, super fun, good to do in groups, very immersive
21 escape rooms
Fun play. We were amazed by the opening of each room, and the little clues and humors baked in the decorations. Some of the puzzles were quite unique, and provided enough chance for our group of 4 to go in parallel from time to time. Would recommend.
20 escape rooms
Successfully escaped with 5! An amaaaaaazing room. My favourite escape room I've done by far. The space is transformative, the puzzles are super unique and well done, and there are so many amazing reveals!! 4 people is probably the best size for this room as the puzzles are pretty much linear. Highly highly recommend !!
44 escape rooms
We have done alot of the top escape rooms in world , this makes the top 5 easy. By far one of the best escape rooms as a whole. I Highly recommend this escape room. We were 3 people it was hard but possible . Definitely Definitely worth doing .Masterpiece of an escape room
119 escape rooms
This is a very well-rounded experience. We found 1 ghost puzzle, but most groups would never notice it. The story, the set, the puzzles, the ups and downs, the tech, everything was on point. Give it a go!
130 escape rooms
Rating: 5/5 This room is now my favorite out of around 100 rooms, I absolutely loved it! It's exactly what I want out of an escape room: -Quirky sci-fi theme -Great quality set and props with fun easter eggs and foreshadowing -Highly immersive -The set was transformative with great re-use of space -Some crawling and climbing -An actor used in a really fun way, our entire team was laughing -Very high tech with only a single padlock, but the way the key was found was cool -Lots of opportunities for teamwork -Varied puzzles that fit the theme well, the right amount of difficulty -Fun narrative with a 3 act structure -Fairly climactic ending -Some cool reveals -Game was almost 2 hours but I was having so much fun the time went by so fast Minor nitpicks: -Too many memory puzzles but they weren't too difficult if you worked together -My team got stuck on a puzzle at the end and lost our momentum, it wasn't well clued and the layout of the room made one part hidden. The GM told us this puzzle was optional and we only received it because we were doing well on time. -Walkie talkie required to ask for hints I'd recommend going with 4-5, 6 might feel a bit crowded. The room is probably playable with 2 if necessary but it might be difficult.
733 escape rooms
My husband and I played this alone because we weren't able to find additional players. There were certainly some cool aspects of the room. The props are thematic, the set is impressive, and the puzzles (for the most part) are logical. My biggest complaint is the staff, and I think it's really disappointing that this huge escape room company doesn't prioritize training their staff to ensure that guest experiences are top notch. Three things that happened that stand out: 1) The first hint I asked for, the GM asked me what puzzle we were on. (BAD sign!) 2) There's a point in the experience when the staff needs to be in the room (trying not to give spoilers), and they were particularly noisy. 3) At the end, we had questions about the logic behind certain parts of the room, and the GM couldn't answer our questions. I think it's possible she's never played the room which is odd because I don't think we've ever known an employee that hasn't played the room before becoming a GM. There were a couple of other things that I didn't enjoy. The room was apparently longer at one point, but when they shortened the game, they left remnants of the old puzzles. This confused us on a couple of occasions. Also, I was REALLY shocked that the room had a walkie talkie for hints. This is one of our least favorite types of hint systems, and since the set is so sophisticated, I would expect that they would incorporate a more convenient hint system into the room. For the price we paid, I expected perfection, but they didn't deliver.
28 escape rooms
Overall, the gameplay was super fun. It had lots of rooms. There was some puzzles that were removed, which made it somewhat confusing, uncertain parts but overall, it was a high tech room with lots of gameplay.
118 escape rooms
I think Robotopia is Omescape Sunnyvale's strongest room. Great set, fun puzzle interactions, and a tense finale add up to a win. It did look like there were some ghost puzzles (i.e. places where there used to be puzzles, but for some reason they got removed without getting rid of all traces of them) in the room.