P
Prohinttaker
47 escape rooms
One of those rooms that prioritizes theming over puzzles. Somewhat unclear how destructive in the game you're supposed to be. Low light room, music is way too loud to hear your team, and that's probably to cover the fact that the experience is built right next to the horror attraction so you'll hear people randomly screaming, and other sounds that don't relate to your game, but could. Overall I liked some of the puzzles, but the other half were duds that really dampened the experience for me.
Gameplay
Atmosphere
Customer service
Ideal number of players
4

