This is the 4th room at Clever Cat that I've played. I debated a long time before giving this negative review. Some parts of the experience were very good; however, they were outweighed by the parts that were not.
This is where issues are. First, it is a linear room -- one puzzle gives you one clue to be used on the next puzzle. Linear is okay if it is also storytelling. There was no more story beyond the opening scene. Second, a lot of the puzzles did not feel organic. By that, I mean we could not figure out how the puzzle was set up and therefore decide what to do. Third, one of the puzzles had a half-n-half solution. Even though all the pieces were in the same theme, we had to look at some of them and count, while others we had to notice what had been cleverly removed.
This was the positive side of the coin. Of the four Clever Cat experiences I've seen so far, this room is by far the most immersive. The details in the rooms were fantastic.
We started with one GM and ended with a different one.
Particularly interesting or different
No
We had 3 people and one of them commented about how bored they felt not having anything to look for when we were struggling to put the correct codes in.
I moved a set piece, thinking something might be hiding under it. It fell apart into cloth and a piece of foam. thankfully, it had no bearing on gameplay
Physically active
Somewhat
One person needs to be physically active at one point
Accessibility
Mobility, sight, hearing, and color are in involved in this experience
The website alerted to strobe lighting. There is no strobe light; there is a light that is motion sensitive.