Mark as done to rate
You and your crew have been involved in intricate heist planning for months. There’s just one problem: the mastermind of the job has ratted you out to the police in an effort to keep the riches for himself.
41 escape rooms
Awful experience, unless you like having broken game pieces and being ignored by the Gamemasters then it’s great
117 escape rooms
This was the most frustrating room I have ever done. You are not allowed to ask for hints, we needed one on the opening puzzle and we asked anyways and did not get help for 15 minutes! We spent a quarter of our room just standing there stuck. The room(s) after the opening scene is used for a single puzzle, that wasn't really a puzzle, more just giving you the information you already knew you needed. The technology did not work and there were red herrings 'to throw more experienced players off', but that doesn't mean you get rid of all logic. I asked about a solution and a GM did not have any answer on how we would've known how to solve it. This room was not a good time and I do not recommend it
47 escape rooms
Puzzles didn’t connect in any way, multiple red herrings, one puzzle that “everyone needs a hint on that one”, because it’s a bad “puzzle”.
107 escape rooms
I would not suggest this place to enthusiasts. It would probably be ok for people who don’t know better.
49 escape rooms
This is a pretty standard casino room, but with fairly disjointed clues and puzzles. Definitely not my favorite room at this location.
25 escape rooms
The room was awful, the puzzles had no connection and gave extremely limited information on how to do them and where to go next, bad information with poor clues made us needing a full explanation of multiple puzzles at the end.
91 escape rooms
I don’t have anything to complain about, but this room didn’t really blow me away. If your at EscapeWorks already, go ahead and play it, but it’s not worth making a special trip.
48 escape rooms
I was expecting much more from this room. The puzzles were confusing and there was no indication of how to connect things together. At the beginning, there’s not much to even do or see, which makes it difficult to get started.
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