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In the late 19th century, during an ill-fated Halloween service, the deranged minister of Crickley Church decided to kill his entire congregation after their confessions had convinced his twisted mind that they had, among themselves, committed the 7 Deadly Sins. In order to punish them for their sins, the evil minister passed around poisoned bread and wine. As the congregation choked on their last breaths, the minister incited a curse on the children playing in the rooms beneath the church, and then buried himself alive in the church’s hidden crypt, determined to haunt the church forevermore. Your Great Grandfather was one of those innocent children. You began to think back on the mysterious deaths of family members and close friends ever since that fateful night. Not wishing to take on such a daunting task alone, you have convinced your bravest friends to race to Crickley with you, break into the abandoned Church and find the hidden crypt. You enter the churchyard at 11 pm and the iron gates immediately slam shut behind you, locking you inside. The minister seems to be playing one last trick on you. Can you complete your mission and escape the church before the clock strikes Midnight? Or will you fulfill the curse and your name be the next on a headstone in your family’s graveyard plot? Find the hidden crypt, find the dagger, and drive it through the heart of the evil minister. Then and only then you will be saved and will destroy the curse forever. Be brave... Stay calm... Work together... But remember... Time is of the essence...
107 escape rooms
This room felt like a huge downgrade compared to the Scooby Doo one at this location and felt much more like a standard corporate escape room. The atmosphere wasn't noteworthy, and it being dark without any flashlights being provided is an instant negative. We had to constantly use our phone's flashlights, and it was legitimately hard to see stuff. The biggest issue with this room are the puzzles though. While Scooby Doo felt intuitive, this one did not. It's challenge wasn't in figuring out how to obtain codes from the puzzles but how to transform them into the proper inputs for the locks. These often required multiple steps that could easily be interpreted in different ways, leading to us often having the right idea but doing it wrong. This was true of almost every puzzle in this room. I've done around 100 rooms and did not find these puzzles clear at all even when it was explained to me, so I think it's fair to say the puzzle design was poor
151 escape rooms
Failed… I really wanted to like this one, but eesh many of the puzzles were very arbitrary to us, like you could interpret things in several ways. How anyone could do this room without hints is beyond me. Even when we were given an answer or an explanation, we still felt lost overall. Some of the locks and things like the flashlight and markers could use a retouch for sure; faded things and not being able to see clearly at times were annoyances. The storyline had potential but was executed in a strange way. Staff was nice for the most part, but we did feel rushed like they were anxious to push us out of there ASAP. On a positive note, the decor was awesome as always and up to Escapology’s standards. We’ll still be back to check out the other ones despite having hiccups with this one. Thank you.
Some of the puzzles legitimately made no sense even when given the solution
No
I think the name of the room should be changed.
Hard
Mechanical
Not scary
Yes
The flashlight was dim and then stopped working. One of the dry erase markers didn’t work. Some of the locks had faded values.
No
Not at all
Yes
Easy
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