125 escape rooms
This room felt like a huge downgrade compared to the Scooby Doo one at this location and felt much more like a standard corporate escape room. The atmosphere wasn't noteworthy, and it being dark without any flashlights being provided is an instant negative. We had to constantly use our phone's flashlights, and it was legitimately hard to see stuff. The biggest issue with this room are the puzzles though. While Scooby Doo felt intuitive, this one did not. It's challenge wasn't in figuring out how to obtain codes from the puzzles but how to transform them into the proper inputs for the locks. These often required multiple steps that could easily be interpreted in different ways, leading to us often having the right idea but doing it wrong. This was true of almost every puzzle in this room. I've done around 100 rooms and did not find these puzzles clear at all even when it was explained to me, so I think it's fair to say the puzzle design was poor
Oct 12, 2024 | Experienced Oct 7, 2024