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The DeLaporte Family coffers have run dry and the city is threatening to put the house up for a tax sale. You are called to investigate the dark and cramped wine cellar, as it was rumored that Silver Dollar Sam and his band of rum runners once used it as a storehouse. Can you find enough loot to help save the DeLaporte home, or will you be stuck forever by one of the many booby traps?
All ratings (176)
Very positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
59 escape rooms
Stabbed by a random screw on the floor while crawling around in the dark. Customer service afterward was pretty bad. Pitch dark room meant to require you to feel around in the dark to solve puzzles, but my hand was punctured by a screw randomly lying on the floor. It wasn’t too bad but skin was slightly punctured. This wasn’t a big deal but seriously being in the pitch black requires a bit of trust, there should never be sharp objects at all on the floor and due diligence should be taken between games to ensure safety. After the incident I alerted the GM just to let them know. They forced us to exit mid-game to inspect it and take pictures. The whole ordeal took probably 5-10 minutes of distraction, talking, her walking up and then us getting back into the game. She offered us TWO minutes additional time to finish. And refused to just let us finish (we needed about five minutes) and was rude and rushed us out. You would think that as an I’m sorry they’d let us finish the last puzzle. The sad part is that it would have gotten a heart instead of thumbs down. Just goes to show that customer service is half the experience… theirs ruined it for us.
No flow at all. It’s a dark room and puzzles are not connected. You just are collecting things and that’s the end once you collect them all.
Outside waiting area was well done, it poised to be one of the best experiences we thought we’d have - shame
They should be serious coached both on safety and customer service
Yes
Novel approach to having a fully dark room the puzzles required other senses.
Non existent. The story was a few sentences and essentially you just collected things in the dark.
Medium
Puzzles easy, dark made it medium.
Neither
2-3+
Not scary
No
No
Not in the game but outside the game the GM was in character
Somewhat
You’re crawling around in the dark
Yes
Easy
96 escape rooms
Pros: - Puzzle dense - All dark room, a rare find - GM (babs) was incredible, relatable and friendly, but perfect dry and lanky behavior that fit the character she was playing Cons: - After first room, not much theme at all - Wish there was nothing on the floor, it’s a safety hazard to crawl and get stepped on - Got a little bruised cuz stuff kept falling on me - Ends abruptly 7/10 (solid, might recommend out of novelty) (Honestly the GM would bump this to an 8)
5
120 escape rooms
Overall, this was a fun room. It was our first dark room experience so we went in with an open mind and were pleasantly surprised with the puzzles. They were very easy and straightforward if you had light, but the lack of light made it a new experience. Communication is a must. I felt that there could’ve been more in terms of decoration or puzzle- we finished comfortably. The GM was amazing and stayed in character. Things that would’ve affected immersion were dealt with humorously. Would recommend but wouldn’t go out of my way for if I’m not in NOLA.
Flowed well overall. The dark room aspect made it more novel.
The lit aspect was cool and made you feel like you were in a cellar (part of the theme). The dark room felt sparse but was impressively dark. Didn’t really feel like I was in a cellar - can’t say about looks
GM (crookshanks) was amazing!
Yes
Dark room for the majority
Story was ok
Medium
The dark aspect made it more difficult but the puzzles themselves were super easy and straightforward. Good communication is a necessity.
Mechanical
3
Spooky
10
No
No
Somewhat
A lot of crawling/ maneuvering in black out conditions
Room is upstairs with no elevator.
Yes
Medium
110 escape rooms
Loved this room. When I was reading the reviews, I was under the impression that the experience would be in half darkness, and half light. After having done this room now, I would say that it's more 80-20. To escape successfully, you would need to communicate! Ideal number of players is 4-5. This room feels different than the other rooms I've done with Esape My Room and could thematically be a stand alone. Nevertheless, the puzzles were not too hard. The difficulty increases because of how dark the rooms are!
18
57 escape rooms
An incredible room with fantastic dark props. Laszlo was an absolute delight!
Yes
Medium
Mechanical
4
Not scary
10
No
Yes
The host is in character.
Somewhat
Some high clues and tight squeezes
Yes
Easy
148 escape rooms
Loved this one! Majority of this room is done in complete darkness and it’s quite a unique experience! Our game master Laszlo was top notch too - made the whole experience amazing!
130 escape rooms
Such an incredible experience! Do it!
120 escape rooms
Fantastic 45min room! The theming of the entire building is well done. We saw some different clues and puzzles and being in the dark amps everything up a notch. Definitely recommend to seasoned escapers!
Yes
Hard
Mechanical
6
Spooky
The second room is completely in the dark
13
No
No
Somewhat
Needed to crawl into the second room
Yes
Medium
190 escape rooms
We typically shy away from rooms that have low light or are dim. However, the 2nd part of this one is completely pitch black… you have to rely on feeling around and communicating verbally with your team. Very neat concept.
151 escape rooms
Loved playing an escape room in the dark, I was a 45 min room and I wished it was longer.
Not scary
“A private ... experience with a different approach to puzzling and a variety of new sensory inputs“