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Explore a fantastical world where things aren’t always what they seem. In this exciting new adventure, you will travel back to the age of swords and sorcery. Can you harness all five elemental runes, unlock the mysteries of the Wizard’s Tower, and prove yourself worthy of the challenge? But be wary, brave puzzle-solvers, because if the crystals fall into the wrong hands, the entire world will be in danger.
137 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
43 escape rooms
Not a fan of this room. Didn’t end up escaping, so maybe take my review with a grain of salt, but most of the experience was subpar. The room itself had a cool design and is mostly gen 2 and 3, with a smattering of gen 1 cryptexes. The gen 2 and 3 stuff was touchy and sometimes didn’t work right away. Our GM told us to do things out of order, then at the end told us “you did this out of order but it’s ok. It would’ve worked better if you did things in order and most people do things in order.” The room wasn’t very linear either, and it was kind of hard to figure out what we were supposed to do next. Having done 30+ escape rooms in Canada, Michigan, and now Ohio, this room is probably my second to least favorite room.
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