Mark as done to rate
Of the countless secret projects within the walls of the R.I.P. Headquarters, none is as potentially dangerous as the Portal Chamber project. An emergency lockdown signal has been received indicating that an unauthorized portal has been opened. Your team is tasked with rescuing the head engineer and closing the portal before it's breached. There's no telling what's waiting on the other side. And... be cautious of M.U.T.H.A.
21 escape rooms
The ambience and environment were phenomenal!!! We had a blast!
7
51 escape rooms
It was an amazing room! Such a fun and immersive experience, I truly enjoyed every minute!
Great gameplay, super fun!
BEAUTIFUL ROOM
GREAT STAFF
Medium
A bit harder parking, but worth it
133 escape rooms
High tech one amazing design. The help system is something innovative and incredibly. These guys are truly taking escape rooms towards the right direction. Props are all high tech and the story line flows perfectly. I really enjoyed the room. Definitely a must play and on my top 10 list of over 100.
Very fun and interactive
Set design very high tech
Game master very welcoming and great attitude
4
Spooky
16
No
No
Not at all
Yes
Easy
368 escape rooms
Wizards and wires continues to provide an original take on escape rooms. The Portal Chamber is a sci fi mystery adventure which lightly puts you on edge. The game is full of real machinery and less traditional locks and keys. They really strive for authenticity in their props and effects. A fun game that might prove challenging which is worth playing with a small group. 4-5.
Spooky
No
324 escape rooms
Set design and atmosphere is amazing. Very immersive premise and AI hint system was very unique and fun. Puzzle flow a little challenging but once situated it flowed.
561 escape rooms
Lots of tech in this one. Cool hint system.
Yes
Medium
High tech
4
Spooky
13
No
No
Yes
Easy
16 escape rooms
The game is great in terms of atmosphere and technology, but the overall flow of the game was not very good, the puzzles need to be workshopped heavily, and the hint system needs to be explained much more clearly
This game needs a TON of workshopping in terms of the puzzles, hint systems, etc.
Atmosphere was the best part of the whole experience. The technology of the room was insane.
Treated incredibly well
Yes
Story needs to be heavily workshopped greatly.
Expert
It was insanely hard but for the wrong reasons. The puzzles were not written to well.
High tech
It was almost TOO high tech for its own good. If you donβt understand technological lingo, youβre going to have a very hard time
6
Spooky
16
Yes
There was a moment where a whole door containing a bunch of actual tech that kept the room working was accessible to the players, which is an insane oversight
No
Not at all
Yes
Easy
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