
Spifferiferfied
135 escape rooms
Really great room. Good puzzles with interesting twists.
Gameplay
Atmosphere
Customer service
Scary
Not scary
Mark as done to rate
Prepare for the ultimate challenge as you step into the captivating world of "Magic Heist." Calastof the Great, the world's most renowned magician, has extended an invitation to the boldest thieves, magicians, and performers from across the globe. Your mission, should you choose to accept it, is to uncover and steal the source of Calastof's ultimate power hidden within his mesmerizing realm... however should you fail, your vanishing will be more than an illusion.
All (237)
Overwhelmingly positive

135 escape rooms
Really great room. Good puzzles with interesting twists.

Not scary

381 escape rooms
This room was a lot of fun. Highly nonlinear after the first few puzzles.


No
Hard
High tech
4
Not scary
8
No
No
Not at all
Yes
Easy

30 escape rooms
Started off super unassuming, but opened up to a super cool room! Fun puzzles, silly nod to the creator of the room, and an even sillier ending. Great room!
C
8 escape rooms
Beautiful and intricate set design where clearly a lot of time and thought was put into the room. The puzzles were unique, too.

25 escape rooms
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e
323 escape rooms
I'm a sucker for an interesting set or space, and 60 to Escape made good use of an existing interesting space. The game had some flaws, but they didn't impair our team enough to outweigh the parts I liked. I could easily see it tipping the other way, though, so it would be nice if some tweaks were made. The three problematic parts were not cluing that something was interactable (beginners might have an easier time, as they're more likely to prod everything), an audio trigger that was too loud and overstayed its welcome, and an audio trigger that was too quiet. The room is on the easier side, and generally the puzzles felt pretty good.
Medium
3
3 enthusiasts had an easy time, 2 would have been fine. 4 might not have had enough to do.
Not scary
No
No
Not at all
Yes
Easy

360 escape rooms
A very puzzle forward room, great for those who appreciate a puzzle fest. A smaller opening segment leads to a larger room that allows for parallel solving. I didnβt like an earlier puzzle that left a sour taste in my mouth, and a center segment with an alarm, but the ending stayed solid. I think there are some minor flaws with the game, but that wonβt detract too much from the overall experience.

Some struggled that soured the mood for us at the beginning
Yes
Bit of a weird location in the mall

234 escape rooms
πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ οΏ½π π οΏ½ππ π π πΏ πππ πππΈπ€π₯ π¦ π π’ π£ ππ€ π₯ π π π π π π π π πΊ π» π π π π π π· ππΈπ π ½ π Ύ π Ώπ π π ππ π π΅ πΆπ΅ πΆππ² π³π¬ π π πΊπ π¨π π ππ π π πΏ

231 escape rooms
Loved the room, even though it was more puzzle forward than narrative driven. Gorgeous set. The puzzles were cleverly aligned with the secrets and techniques of magicians, and though they were harder than the other three rooms we did here, they were all mostly fair. The only puzzle that was the exception was one where hearing was requiredβ¦ I thought perhaps it was an old(er) person thing, but my 16-year-old son also had difficulty. Turning the volume up would not detract from any of the core mechanisms involved in solving. The ending undercut the drama the room had been building. After an hour of excellent sets, lighting, and sound design, as well as clever puzzle integration, it was a let down to arrive at conclusion as flippant and idiomatic as this one. If Iβm being generous, I would say the ending was consistent with what we learn about the character of the magician, but in a room that did so many things with beauty and elegance, I hoped for more. We were a team of two and needed to use the hint system a few times because there was a fair amount to do and time was running short, but i think a team of four could do it without problem. A couple notes about hints: 60 to Escape attempts to monetize them when booking, letting you know you only get six for the room, but offers ((for $15) to let you buy an unlimited amount. Even in this room, we never needed to use all of them. Their hints are extremely refined and useful at nudging you in the right direction. We were also told since we booked multiple rooms (4), we had an unlimited amount , and our game masters never mentioned the limited number. Nonetheless, the number of hints you have remaining are on the screen, and I could see this being something that distracts from the fun, especially for new players or players who might feel itβs more of a money grab.
Yes
Medium
High tech
4
Not scary
No
No
Not at all
Yes
Easy