I'm a sucker for an interesting set or space, and 60 to Escape made good use of an existing interesting space. The game had some flaws, but they didn't impair our team enough to outweigh the parts I liked. I could easily see it tipping the other way, though, so it would be nice if some tweaks were made.
The three problematic parts were not cluing that something was interactable (beginners might have an easier time, as they're more likely to prod everything), an audio trigger that was too loud and overstayed its welcome, and an audio trigger that was too quiet.
The room is on the easier side, and generally the puzzles felt pretty good.
3 enthusiasts had an easy time, 2 would have been fine. 4 might not have had enough to do.
Physically active
Not at all