114 escape rooms
Loved the room, even though it was more puzzle forward than narrative driven. Gorgeous set. The puzzles were cleverly aligned with the secrets and techniques of magicians, and though they were harder than the other three rooms we did here, they were all mostly fair. The only puzzle that was the exception was one where hearing was required… I thought perhaps it was an old(er) person thing, but my 16-year-old son also had difficulty. Turning the volume up would not detract from any of the core mechanisms involved in solving. The ending undercut the drama the room had been building. After an hour of excellent sets, lighting, and sound design, as well as clever puzzle integration, it was a let down to arrive at conclusion as flippant and idiomatic as this one. If I’m being generous, I would say the ending was consistent with what we learn about the character of the magician, but in a room that did so many things with beauty and elegance, I hoped for more. We were a team of two and needed to use the hint system a few times because there was a fair amount to do and time was running short, but i think a team of four could do it without problem. A couple notes about hints: 60 to Escape attempts to monetize them when booking, letting you know you only get six for the room, but offers ((for $15) to let you buy an unlimited amount. Even in this room, we never needed to use all of them. Their hints are extremely refined and useful at nudging you in the right direction. We were also told since we booked multiple rooms (4), we had an unlimited amount , and our game masters never mentioned the limited number. Nonetheless, the number of hints you have remaining are on the screen, and I could see this being something that distracts from the fun, especially for new players or players who might feel it’s more of a money grab.
Yes
Medium
High tech
4
Not scary
No
No
Not at all
Yes
Easy
Feb 23, 2025