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Threads of Fate is a remastered version of PostCurious’ acclaimed debut game, The Tale of Ord. Taking on the role of a private investigator, you will be tasked with finding two missing professors from the Emerens Institute, but when information is uncovered about a mysterious relic found by an archaeological team, you will have the opportunity to change the course of destiny. Provided with an assortment of letters, articles, drawings, websites, and physical artifacts, you will set out on a journey to explore the supernatural forces of Norse mythology and uncover the truth behind the disappearances. The meaning of mysterious glyphs will be revealed throughout the experience as you progress through the story and begin to unravel the secrets of fate and time.
48 escape rooms
➕ Physical components are great. Everything feels and looks good. Only issue was the deluxified box. I would've preferred not having it and paying a lower price for the game. ➕ Great puzzles. The puzzles were enjoyable and personally less difficult as compared to The Emerald Flame. The puzzles were varied as well although they do tend to lean towards the logical side. ➕ Good Hint & Solution system. While simplistic, it does the job very well with its layered hint system. ➖ Okay story. As the game is played in multiple sessions, I did not keep track of the story but it seems fine. ✖️ Some busywork required. Once you've figured out the approach for some puzzles, it'll take a few minutes to decipher the solution Overall, I really enjoyed this game! It was quite difficult for me while playing solo so I do recommend partnering up with someone else when tackling this game. It has great puzzles with some "a-ha" moments, lovely art and beautiful trinkets.
71 escape rooms
The best at-home experience we’ve done so far. It lived on the dining table for days as we came back to it to do an hour or two at a time, and I really miss it! The puzzles were overall fair and satisfying - doable without hints if we slept on it whenever we got stuck. Of course there were a couple of frustrating ones, but even then there was fair clueing (you REALLY needed daylight for one). The world was rich, immersive and emotionally resonant. We actually paused the game for a while before the ending because there was a decision that felt… existential and important? That’s not your everyday puzzle game, and this is not your everyday puzzle game.
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