
RogueColonel
222 escape rooms
First off, make no mistake this is a hard room requiring several leaps of logic across its components, we dithered for ages in the first part, flew through the second and I'm still not sure how we solved the third. It's easy to miss things as well (black things labelled in black on a black background, etc). This is a suitable technical room where everything releases with switches and maglocks.

