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Destroy the black hole! Your humble spaceship is blindsided by a ferocious and hungry black hole. If it’s not stopped within the hour, the entire solar system will be consumed! Your only hope is a nearby space station harboring antimatter to blow the black hole (and everything around it) to smithereens! Feed the antimatter to the black hole to end its rampage and save the solar system!
All (118)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
32 escape rooms
All hail Hermes! He’s adorable. The gameplay flows very well and all the puzzles were very intuitive. The room has lots of technology and a lot of hands on puzzles. Our GM Ashton was awesome.
Gameplay was amazing and flowed nicely
Atmosphere was great and the game was very techy, love love.
Ashton was awesome (Hermes too)
16
Common sense, good teamwork, and the ability to focus required.
60 escape rooms
Completed as a duo and while this room is probably best with atleast 3--4 people, we enjoyed the added challenge for a couple of the parts that our group size provided. very technical heavy room with a lot of cool moments that we had not seen before. we liked the inversion of the mission and which made it feel really fresh.
Not at all
371 escape rooms
This is the best space game I’ve played. Nice story. Cool character/ hint system. Fun tangible puzzles. Great for a group of 4!
29 escape rooms
Great hi-tech room with awesome set design! A lot of tasks to complete, variety in puzzles and a unique twist at the end.
Must work on first task as a team, then the next set of tasks individually and then finish the room as a team. So, a mixture of linear and non-linear play.
Definitely immersive!
Staff was friendly. We booked online. Upon arrival we found out that we would be sharing the experience (not private). We were not introduced to the other family nor given time to get to know each other prior to gameplay. Made communication challenging in the room.
Yes
Well- crafted story, flowed well and clear what we needed to do to complete the room.
Medium
We have done many rooms - so this may be more challenging for beginners but easier for seasoned escapees that communicate well with each other.
High tech
4
Not scary
8
The puzzles are bit more complex and require communication and cooperation among group members. Parts of the story line might be upsetting to young children. (Trying to avoid a spoiler).
No
No
Somewhat
A lot of moving around, carrying stuff, and completing tasks but no climbing or crawling or major physical exertion.
Hearing and manual dexterity is important. Color recognition also needed.
Yes
Easy
101 escape rooms
Great room and employees. Definitely recommend this room.
Yes
Medium
High tech
4
Not scary
13
No
No
Not at all
Might be a slight issue with someone in a wheelchair.
Yes
Easy
365 escape rooms
Fun room with several puzzles that work best in a group of 4. TEG is consistent with their high production values
85 escape rooms
Glad I was able to scoot into this game as soon as I touched down from plane travel! This room was awesome! Loved the physical puzzles w/tech making the room 100% immersive!
Yes
Medium
High tech
6
Played as a group of 6 and it was perfect size!
Not scary
13
No
No
Somewhat
Yes
Easy
19 escape rooms
This was a fun room we played as a family of 4 with our 12 and 8 year old. We all helped and it was challenging but fun. We asked maybe 8 clues but to be honest that was more because we did this room late at night back to back with another room. We were tired. We still enjoyed it immensely.
Very fun and it flowed well.
Great!
Very welcoming
Yes
Nice use of a computer helper.
178 escape rooms
Amazing experience! I would highly recommend this Escape Room. The game masters were knowledgable and provided the right amount of assistance, the room is decorated superbly, and the puzzles are unique and interesting to solve.
Easy
741 escape rooms
Another solid room from The Escape Game! The puzzles were logical and flowed well, and even though the room was small, the space was used efficiently.
“Game-play and puzzles [...] were fun and unique, and offered many twists on classic puzzles. “