c
chiang
23 escape rooms
Really great theming. Can’t decide if I would prefer a clock in the room or not.
Mark as done to rate
A dark curse surrounds Haruka High School after the mysterious death of one of its beloved students. As you search for answers, you realize there is something more sinister lurking behind this tragedy. Can you uncover the truth and break the curse before your time runs out?
All ratings (425)
Overwhelmingly Positive
c
23 escape rooms
Really great theming. Can’t decide if I would prefer a clock in the room or not.

13 escape rooms
Haruka High is one of the most accessibly scary rooms for a group. The theming contains spooks, jumpscares, or other potential horror moments that get your blood pumping, but never over the line. I was impressed with the engineering to make these spooks happen. I was concerned that the theming may have contained triggering content, but was pleasantly surprised to see how considerate they were in not letting those sensitive to trauma be triggered. The setting was incredibly immersive, with props and parts all throughout weaved super well — consistent with Omescape’s high quality of props and aesthetics. However, I felt a little off-put when one segment heavily used AI-generated artwork. The puzzles occasionally had clunky activation mechanisms that were exacerbated by steeling oneself into the horror mindset. I found this OK in the end but found our team tunnel visioning a lot more than usual. Some content was obviously cut but remained in the room. I appreciated our GM’s special attention to spooking the scaredy-cats in our group. Shout-outs to Jose!
Yes
Medium
Mechanical
5
Scary
Scary factor 2.5/5 in Scary
16
No
Yes
Not at all
One crawling / stair section
Yes
Easy

207 escape rooms
Some things that are truly impressive about this room—the level of immersion, the care of the design, technicals details, the attempt to craft a meaningful narrative. However, some shortcomings prevent the love rating. A couple of clever exceptions, but on the whole the puzzles are fairly simple, with some feeling more like by-the-motions tasks to trigger the next effect or narrative development. Speaking of narrative, it’s lovely they crafted a full story with an array of recurring characters, but as a story it’s not all that interesting, and there’s a lottttt of it in the game, amounting to whole segments of passive listening or observation that do add up over time. Those caveats aside, a really fun game with some top-notch elements.

45 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿

242 escape rooms
When you are investigating a haunt or a mysterious death, you know that you can expect the room to be very lore heavy and very story driven; however, this room in particular spends a lot of time developing the story. As such, your opinion of the pacing of the room (and especially the puzzles) can very much depend on how you take it all in. While I enjoyed how cohesive the storyline was, I found myself getting a little frustrated from it. There are long periods of storytelling performances that are delivered through audio. Even before the room, the GM warned us that some of the voice lines cannot be replayed and will contain important information, so we needed to pay attention. As someone who is hearing impaired, I would have really struggled if I didn't have a reliable partner to help summarize things for me, and it meant that there were long periods throughout the room where I simply didn't feel like I could do anything, when all we were doing was listening to a story that I couldn't hear. Even for others who do not struggle with hearing impairment, the pacing may leave heavy puzzlers wanting. This is all to say that I feel as though this room relied a little too much on audio and could have been placed a bit better. In general, I think plenty of people will enjoy the story, but YMMV. Please see the rating breakdown for my thoughts on the scariness of the room, but overall I did not think it was too scary, although it is quite spooky.

Set was very well designed and was worth a lot of aesthetic attention. All decor was on theme and really transported you to a creepy Japanese high school.
The GM was patient and understanding as we asked about how scary the room was and took the time to make sure that no one was put in an uncomfortable situation that would ruin the experience. I found it funny that it was very clear that we are in the heart of Silicon Valley, since we were told that you could have your phone on you if you were on-call without even asking.
4
Doable (but long and involved) with 2, but best with a group of 4 solid players. I would recommend 4-6 if your group is full of scaredy cats or newer players/weaker puzzle solvers.
Spooky
I would describe the room as spooky+. It's a bit more than atmospherically scary rooms that simply have creepy ambiance from lighting and sound. There are bits of the room that are intended to scare. If you're observant, you can make educated guesses as to where the scares may happen. This room does not have a lot of gore; however, this room does include a live actor, which means that some actors can and will play their role scarier than others. You can talk to your GM about this if you're worried. Additionally, you need at least one person to be brave and willing to venture into the unknown... Alone. :)
13
PG 13 for death, suicide, murder, etc.
Yes
There is one live actor in this game. You can describe this character as both a guide and (potentially) a scare actor. Different actors may play the part differently and the scariness can be adjusted for each group. Communicate with your GM if you are concerned! In our experience, anyone who was not OK with being touched (e.g. gentle brushing, tapping on shoulder, etc.) was able to opt out before the game by letting the GM know.
Somewhat
Climbing includes a small ladder and and a couple of stairway steps. This area is padded and includes hand rails.
I'm hearing impaired. This game relied a lot on verbal storytelling without options of alternatives (as far as I know) to the audio. I find that my hearing is especially impairing in horror rooms, as bring hearing impaired also tends to be paired with sensitivity to loud noises. Horror rooms really take advantage of sound cues to both set the ambiance and to startle the audience for scares.

253 escape rooms
Haunting at Haruka High is a whodunnit wrapped in the story of a young school girl who, years ago, unexpectedly died. Along the way, you will discover why and how, in a game that expands over multiple rooms with impressive technical feats and numerous wow moments. The game has a few jump scares and even some opportunities for personalization. By the time it’s done, you’ve come to know and care for the game’s central character, and even empathize with what happened. It’s a game that’s impressive on a narrative, puzzle, immersion, and technical level and rivals Robotopia for my favorite game at Omescape.
Medium

308 escape rooms
This room has the most jump scares… really fun an a story driven room…
Somewhat

252 escape rooms
Johnny was so fun, loved the progression of the story, beautiful sets, and spooky fun! Definitely need a big group. Kudos to the performer!
Expert

306 escape rooms
I absolutely loved this experience, one of my favorite horror games due to the immersive experience that our Game Master provided to us. Shoutout to Alan for making this extra special for us! I think they're able to accommodate as many people as you'd like for this. But of course, the more intimate, the more scary.
No

15 escape rooms
A very fun horror-themed room! A good balance of jump scares, setting and effects-based spooky vibes, and calls to traditional Japanese school horror tropes!
Well designed room that uses many types of puzzles in terms of logic and interaction. The designers incorporate many tropes of Japanese school horror to great effect in set design, story, and gameplay. I've never played a room that leans into its horror themes this well while also feeling balanced in its puzzles.
Highly immersive set that takes advantage of common locations in Japanese school horror. Sets are lush with details but clear on what items are important for interactions.
Very welcoming GM and other staff!
Yes
This game definitely plays into the horror elements more than some other horror-themed Omescape rooms.
Story is typical for Japanese school horror (content warnings for suicide, bullying, etc.). It's easy to follow and stands out from other local escape rooms, but not very unique within the genre.
Medium
High tech
From a customer-persepctive, this is the most high-tech appearing room from Omescape that I've tried!
4
3-4 is a good number as some of the spaces are a bit small for a larger group. 2 people might be fun as well but could make some of the puzzles a bit difficult.
Scary
Definitely not a room for an easily scared group, but this room was very amusing for a group with a single easily scared group member.
No
Yes
Yes, I do wish the live actor's appearance matched the specific theme a bit more but that may be dependent on the staffing available each day.
Somewhat
Some climbing involved but not too strenuous.
Climbing is required to manuever the rooms, as I experienced them. I would reach out to the staff if you have disabilities affecting mobility and safety when climbing.
Yes
Easy
Large parking lot