a
asyasky
51 escape rooms
This is one of the most immersive and impressive rooms we've done -both the level of tech and the way it was used were really cool. It was basically like being in a Japanese horror story. I don't do scary experiences as a rule (no haunted houses, no horror themed escape rooms with actors) but as a fan of Japanese horror I decided to try this anyway. I almost bailed a dozen times and I spent most of the time with my back against whatever solid wall I could find but it was worth it. Our GM was amazing - she was patient, she communicated with us regularly so I'd be more comfortable going into new spaces, she gave just the right amount of hinting & she did it without breaking the immersion. I put some additional details about the nature of the scares and the amount that the actor does/doesn't control the level of horror in the detailed notes. I put them there so anyone who would find it helpful can look but anyone who would consider it a spoiler can skip it.
Gameplay
Atmosphere
Amazing use of tech to create immersion
Customer service
I don't do horror and the only reason I was able to get through the room was the support of the GM - she was fantastic
Particularly interesting or different
Yes
Story
Difficulty
Medium
Game tech
High tech
Scary
Scary
A lot of the scares are technical, so the actor can tone it down some but the overall experience is still very intense and full of jumpscares. Worth toughing it out for the story & experience if you're a fan of Japanese horror. There are spaces in each room where it's possible to have a back against a wall that is clearly solid (with one exception). Go with people who are patient and supportive - many of the puzzles can be solved together without leaving the wall with good communication and a partner willing to act as eyes/hands. There are two places that require a single person to split off, so I wouldn't necessarily recommend solving as a group of 2 with one person stick to the wall (we did - it was hard, the GM actually told us what would be required in one case so I could decide what I was comfortable with).
Live actors
Yes
Talk to the GM when starting - they can make adjustments to the number and level of interactions based on comfort level.
Physically active
Somewhat
Requires some climbing for all players
Accessibility
Requires climbing
Easy to find location
Yes
Parking
Easy
Safety
Yes









