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A dark curse surrounds Haruka High School after the mysterious death of one of its beloved students. As you search for answers, you realize there is something more sinister lurking behind this tragedy. Can you uncover the truth and break the curse before your time runs out?
All (180)
Overwhelmingly positive
Gameplay
Very positive
Atmosphere
Very positive
Customer service
Very positive
108 escape rooms
A very elaborately done room with some good scares. This room is somewhat tame by European standards, but on the scarier side for the US. Set design is fantastic and the various props and puzzles were very very well done. At some points, it felt like I was in a Japanese schoolgirl horror fever dream and I suspect that was basically the point. Easily the best horror game in the Bay Area, which sounds like faint praise because there really aren't that many, but this one is top notch!
Yes
Medium
High tech
4
Scary
No
Yes
Somewhat
Yes
Easy
33 escape rooms
Great set design, very immersive. If you love getting spooked and doing puzzles youβll love this room! It had some creative physical puzzles and the sections where one person has to be separated from the group seemed cool. The room was actually way bigger than I expected! In general, I think I wouldβve enjoyed this room a lot more if I enjoyed being scared. It was probably my least favorite room in Omescape Sunnyvale aside from Apt Next Door (for obvious reasons) but thatβs pure personal taste. Iβm just calling it out in my review because other reviews by self proclaimed scaredy-cats said it ended up being their favorite room and that was not my experience. Do it at your own risk I guess π€·ββοΈ
4
Scary
Yes
Somewhat
Stairs and ladders you have to climb
190 escape rooms
The set is really beautiful, and this room spends more time telling a cohesive story than most scary rooms do. Itβs a fairly linear experience. We did this with 4 enthusiasts, and I donβt think you need any more than 4 even with a team of beginners. A great take on a haunted school tale.
Somewhat
109 escape rooms
Awesome story centric room with good practical and technical effects. Would recommend wholeheartedly.
Really good. Definitely a strong point of a really good room
Yes
Hard
High tech
5
Scary
14
No
Yes
Somewhat
Stairs and a few active moments make for a somewhat active room
Definitely tough for mobility and a one color based puzzle
Yes
Easy
153 escape rooms
I was reluctant as I am such a baby with scary stuff but this was so cool and Iβm so glad I did it! So much to take in! We chatted for 20 minutes after just about all the detail to find. Highly recommend!!
No
6 escape rooms
Overall, A fun game, especially for people who enjoy haunted houses. 2 people recommended for scariest experience, 3-4 optimal for puzzling. >4 people might be sitting around waiting for others to solve. I found the game a little narrative heavy. There were a few times we were all waiting for recorded audio to play through so we could get back to the game. Omescapeβs japanese-inspired narratives donβt resonate with me, personally, so I found it to be a little boring. This is my main complaint for the room. Omescape production value never disappoints (the technology is my favorite part). The set was laid out well with multiple room, audio was good, and the props were solid. Good use of light and projectors and an impressive portfolio of moving parts. There were a couple of very minor technical issues that were resolved quickly by a watchful GM (a puzzle needed a jiggle to trigger a sensor, a door needed a little more force). GM was on top of them before we suspected there might be a problem, so minimal impact on immersion. Puzzles leaned easy-medium in my opinion. More than once we outraced the narrative relevant to the puzzle we were solving, leading to waiting. However, we still needed hints on a couple tricky puzzles so I wasnβt disappointed. Scare-wise, Iβm not huge on haunted houses, myself, but there were a couple well-done scares I enjoyed. In conclusion - I give the room a 7/10. Iβm not gushing about it, but I still had fun. Iβd recommend Omescapeβs other rooms over this one first, but thatβs due to personal preference and experience rather than room quality.
Good flow, but the in-game narrative breaks were a little long
Omescape just makes high quality rooms. Iβm not a big haunted house person, but the set is really well designed for what itβs trying to achieve. I noticed that game hints were pre-recorded - this helps keep the immersion going!
Staff was fun and welcoming!
15
61 escape rooms
Immersion right from the get go. Good use of tech and some height level variances. Once you finish the room you'll see how elaborate the entire room was built. Very well connected multi room experience.
Yes
Medium
High tech
6
Scary
16
No
Yes
Somewhat
Requires climbing a small ladder and descending some large steps.
Wheelchair bound folks that must stay in a chair at all times will miss out on half of the room which requires climbing.
Yes
Medium
They have a lot but could fill up.
129 escape rooms
This room is an absolute masterpiece. It has some scary moments, but the payoff is well worth it having one of my favorite sets to date. It is story-driven and you must pay attention. Some puzzles are slow-paced so a mistake could cost you minutes, make sure to get it right by staying focused. This pacing is probably why is has only a 30% escape rate, and you don't want to miss the finale. I am not a scary room person; this is one of my favorite rooms ever. Do it!
Amazing
Great host
Yes
Unique theme
Very story-driven
Hard
If you are good with scary it should not be an issue, but if you are less comfortable then it could get tricky.
High tech
4
Scary
18
No
Yes
Somewhat
Everyone must climb
Yes
Easy
136 escape rooms
Omescape Sunnyvale continues their trend of impressive builds. I still like Robotopia best, followed by Chaos, but this is a close third. Japanese schools aren't a common theme, and my inner weeb was happy to see this chance come up. The main draw here is the set and effects, the actual puzzles were on the simple side. I think the most impressive effects happened in the 5th space, though the finale was also pretty unexpected. The room's plot involved discovering what happened at the school that caused it to close down, and I think it did a better job than most at telling a story - we discovered not just what happened, but why. I appreciated the minor detail of the presence of the Maison Ikkoku manga (a popular series published around when the game's story was set), I imagine there were others I didn't notice. It felt like whoever designed the set was paying attention to their Japanese culture. Maybe it's because I had just come back from Athens, but I found the game was more spooky than scary. One of my companions felt the same way; the same couldn't be said for our third, who was mildly freaking out but managed to keep it together. I guess YMMV.
No
Easy
High tech
3
Spooky
Yes
If I remember correctly, a wooden label on a chain was broken in half. It wasn't a big deal, as we could easily pivot it and see what it should have read. Not sure if this was intentional (e.g. to support the story that space was old and abandoned) or not - there wasn't anything else in a similar broken condition, so I'm leaning towards unintentional.
Yes
Not really any interaction, they showed up outside of reach of the players, sort of like something at the edge of your vision.
Not at all
At one point the whole group had to climb a ladder, crawl through a hatch, and descend a ladder. We retraced this a couple times, but a player could get away with only doing it once. I suspect the GM may be able to offer a workaround, but I'm not 100% sure.
Yes
Easy
766 escape rooms
This was creepy AND fun! Great set design. Great theatrics. Intricate story line.