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Permanently Closed - You are undercover DEA agents in the middle of a special operation. You recently got word that the leader of the Juarez Cartel liked the product you sent him, and now he wants to meet up with you. The Juarez Cartel is known for their dangerous and brutal antics, so, if things start to go south, it may be too late.
75 escape rooms
An overall meh room. The beginning is quite interesting and different but the overall room wasn’t our favorite. The story wasn’t that compelling and they were not many puzzles. Fine for peoples first room.
It was meh.
Kinda tacky.
No
Medium
Easy/Medium
Mechanical
3
Not scary
An element at the end is just exhilarating and gets the blood pumping.
18
No
No
Not at all
Yes
Easy
55 escape rooms
This DEA room was OKAY. The first part (without giving anything away) was cramped and confusing but also something I hadn’t seen in an escape room before. Once we progressed, the fun and excitement started to dwindle down. It wasn’t really until the end we started to get pumped up again. The story just wasn’t very interesting to us. The puzzles were pretty good though and I thought the atmosphere was not too bad either. I would do most of the other rooms at this 60Out location before doing DEA though.
87 escape rooms
This room is just plain fun and one of the most intense rooms I’ve done. Theme was cool and experience kept you on your toes from start to finish!
Medium
High tech
Not scary
Not scary, but some intense moments
No
No
Somewhat
Yes
Medium
129 escape rooms
This was only my second escape room. Very cool, immersive set design as most 60out rooms are. We did it with 5 people and needed all 5 honestly. It’s a large space with lots to do. This is a great room to test out teamwork!
Yes
Hard
Mechanical
6
Spooky
At times and/or certain parts of it. More like eerie?
16
No
No
Somewhat
Yes
Easy
275 escape rooms
This was my favorite game at this location and probably my favorite out of all the 60out rooms I’ve played. Definitely need a team of 5 or 6 for this in my opinion. The start is unexpected and super immersive. There’s also a mini game within the game that had me laughing and giggling the whole time because of the chaos. Highly recommend!!!
104 escape rooms
Lacks polish. Lower tier 60out room. Some unique gameplay elements. Intense, but not scary. Good for 2 people.
No
110 escape rooms
𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 �𓅝𓃄 �𓄁𓅞𓂙 𓅟𓂿 𓆜𓋘𓄁 𓊛𓇙𓋸𓌤𓌥 𓌦 𓅐𓆢 𓆣 𓀉𓆤 𓆥 𓅑𓆘 𓆙 𓅒𓄙 𓄚 𓄛 𓅓𓃺 𓃻 𓅔 𓅕 𓃕 𓃖 𓃗 𓎷 𓄁𓎸𓅖 𓅽 𓅾 𓅿𓅗 𓅘 𓇆 𓇇𓅙 𓅚 𓁵 𓁶𓂵 𓂶𓃝𓋲 𓋳𓀬 𓅛𓁃 𓂺𓅜 𓂨𓅝𓃄 𓄁𓅞𓂙 𓅟𓂿
117 escape rooms
Didn’t love it. Very straightforward and not good for groups of more than 2. Lots of unnecessary props, many of which aren’t the most family friendly. I’d say skip this one- sorry.
No
Easy
Mechanical
2
Spooky
16
Yes
Radio wasn’t 100%
No
Not at all
Yes
Easy
147 escape rooms
This room’s flow had its challenges. I loved the location’s Hyde Circus and Houdini but this was a room that fell flat for me. I’m already generally not a fan of red herrings, but this room had several that felt like they were there just to soak up time because it didn’t have enough actual puzzles to make it a full experience. The set was high quality and it had one or two interesting puzzles but between the red herrings, lack of quality puzzles, and then one irritating machine-related delay that really was not supposed to be another challenge to solve but ended up being so, I really can’t recommend this room until some serious upgrades are made.
“Though Cartel's not quite my cup of tea, I do want to... extend gratitude... for the game creators“
“[Sometimes hokey, but] built tension through immersive design and delivered an exciting adventure.“